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További Command & Conquer 3: Kane's Wrath cikkek

Command & Conquer 3: Kane's Wrath 1.01 patch

Patch Írta Anonymus 2011-02-17 10:34-kor, frissítve 2011-07-26 16:29-kor, megtekintve 2510 alkalommal
A Command & Conquer 3: Kane's Wrath 1.01 patch-e rengeteg rengeteg hibajavítást végez a játékon, éppen ezért érdemes feltelpíteni.

A frissítés leírása:

Desync Fixes

  • Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
  • Fixed a desync that occurs when creating a free-for-all 8 player game with 6 brutal AI.
  • Fixed a desync that occurs when playing a 6 player game with 4 AIs after both human players have been eliminated and are spectating the match.
  • Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
  • Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
  • Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
  • Fixed a desync that occurs when engaging Firehawks with Seekers
  • Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

Bug/Exploit Fixes

  • The Message of the Day will now show up online for Kane's Wrath.
  • In-game rank/stats now show up alongside player name while in the game lobby, or during Automatch screen.
  • Improved Automatch performance
  • Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
  • You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
  • Titans crushable level increased. Titans can no longer crush other Titans.
  • Fixed the minimap while match is loading

Balance Changes

  • The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General Balance Changes

  • Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
  • Harvester cost increased to 2000 credits, build time increased to 20 seconds
  • Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
  • Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
  • Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
  • Advanced infantry structures now provide a basic infantry unit when sold or destroyed
  • Grasslands Landgrab: blue tiberium now starts at 0

GDI Balance Changes

  • Structures
    • Silo cost reduced by 80%
    • Power Plant upgrade now provides double the bonus power
    • Power Plant cost and build time reduced by 12.5% to 700/7
  • Units
    • Commando armor versus gun, rocket, and grenade doubled
    • Grenadier range increased 8%, grenade speed increased 50%, scatter increased 33%, blast radius increased 50%
    • Rig: packed HP increased 33%, unpack/pack time decreased 40%, repair drone range increased 33%
    • Pitbull damage increased 25% against ground units, HP reduced 10% against air scale reduction 200 to 150.
    • Hammerhead speed reduced 17%
    • Mammoth speed increased 12.5%
    • Shatterer range increased 30%, sonic wave horizontal damage radius tripled, pre-attack delay removed, clip reload time increased, cost increased to 1500/15
    • Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16
    • ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%, cost and build time increased to 1500/15
    • Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 12.5%, railgun-upgraded damage increased 9.2%
    • Behemoth range increased 20%, HP increased 10%
    • Combat Engineer damage increased by 17%
    • APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)
    • Firehawks will no longer force-fire at the ground when loaded with anti-air missiles and group-selected with ground units
    • Slingshots will no longer force-fire on the ground when group-selected with ground units
    • Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.
  • Upgrades/Abilities/Powers
    • Call for Transport ability cost reduced by 60%
    • Hardpoints upgrade no longer decreases Firehawk anti-air missile speed
    • Autoinjectors health bonus increased an additional 20%
    • Ceramic Armor bonus versus gun- and cannon-type damage decreased by 50% for the ZOCOM Orca
    • ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs
    • ZOCOM Airborne power cost increased by 50%
    • Steel Talon Bloodhounds power cost increased by 40%
    • Composite armor build time tripled
    • Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved
    • MARVesting now returns 33% of the harvested Tiberium value

Nod Balance Changes

  • Structures
    • Silo cost reduced by 80%
    • Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry
    • Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets
  • Units
    • Commando armor versus gun, rocket, and grenade doubled
    • Beam Cannon range increased 20%
    • Avatar beam weapon damage increased by 6.25%
    • Purifier beam weapon damage increased by 6.25%
    • Flame Tank damage taken from cannon-type decreased 25%
    • Fanatic damage increased 54%, blast radius increased 25%
    • Redeemer laser damage increased 6%, range increased 7%
    • Mantis range increased 10%
    • Confessor Cabal cost/build time increased 33%, unupgraded damage increased 50%
    • Tiberium Trooper rangefinder has been fixed, increases unit range by 20%
    • Awakened speed increased 11%, health reduced 25%
    • Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.
  • Upgrades/Abilities/Powers
    • Reflector Beam ability no longer diminishes attack power, reflection range doubled
    • EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range
    • Call for Transport ability cost reduced by 60%
    • Charged Particle Beam cost reduced 66%, upgrade time halved
    • Dozer Blades cost and research time doubled
    • Black Disciples cost increased 33%, research time doubled
    • Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75%
    • Commandeer Beam Cannon damage bonus increased by 50%
    • Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving
    • Rage Generator hallucination time reduced 60%, cooldown halved
    • Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%
    • Charged Particle Beam damage bonus to Shredder Turrets decreased 60%
    • Laser Capacitor upgrade damage bonus to raider buggy increased 33%, damage bonus to laser turret increased 50%
    • Disruption pods now subtract the appropriate 500 credits on use
    • Tiberium Vein Detonation damage decreased 20%
    • Tiberium Core Missiles no longer reduce the range of the Attack Bike
    • Shadow Strike Team power cost increased by 25%
    • Shadow Team Explosive Charge damage reduced 10%
    • Catalyst Missile radius decreased by 50%
    • Mantises will no longer force-fire at the ground when group-selected with ground units

Scrin Balance Changes

  • Units
    • Devastator Warship range increased 14%, damage type changed from cannon to grenade
    • Storm Rider health, cost, and build time normalized to base Scrin across all subfactions
    • Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%
    • Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled
    • Disintegrator range increased 36%, back-end members of the squad should no longer have trouble firing
    • Devourer Tank uncharged damage increased 23%, charged damage increased 6%
    • Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, disc segment modified to be anti-air only, range of disc segment increased 8%, Shard segment rate of fire improved significantly
    • Corrupter range increased by 50%, speed increased by 17%
    • Ravager damage from gun-type reduced by 33%
    • Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.
  • Upgrades/Abilities/Powers
    • Lightening spike power cost increased by 50%
    • Plasma Disc Launcher upgrade cost and build time doubled
    • Blink Packs upgrade cost and build time halved
    • Attenuated Forcefields research cost normalized to base Scrin across all subfactions
    • Advanced Articulators cost/build time quadrupled
    • Lifeform Recycling range increased 50%
    • Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker
    • Overlord’s Wrath damage reduced by 55%
    • Conversion reserves now provide the stated bonus of 2x charged shot capacity
    • Forcefields now take the intended 1% damage from sniper fire

Neutral Balance Changes

  • Units
    • Mutant Marauder damage and speed increased 50%

Other Changes

  • Added a Russian Lobby
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Patch infó és letöltés

Megjelenés dátuma:
2008-06-08

Fájlnév:

Fájlméret:
64 MB (66 917 648 B)
Letöltések száma:
507
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2017-09-17 12:34
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