Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
Fixed a desync that occurs when creating a free-for-all 8 player game with 6 brutal AI.
Fixed a desync that occurs when playing a 6 player game with 4 AIs after both human players have been eliminated and are spectating the match.
Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
Fixed a desync that occurs when engaging Firehawks with Seekers
Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit
The Message of the Day will now show up online for Kane's Wrath.
In-game rank/stats now show up alongside player name while in the game lobby, or during Automatch screen.
Improved Automatch performance
Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
Titans crushable level increased. Titans can no longer crush other Titans.
Fixed the minimap while match is loading
The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.
General Balance Changes
Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
Harvester cost increased to 2000 credits, build time increased to 20 seconds
Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
Advanced infantry structures now provide a basic infantry unit when sold or destroyed
Grasslands Landgrab: blue tiberium now starts at 0
GDI Balance Changes
Silo cost reduced by 80%
Power Plant upgrade now provides double the bonus power
Power Plant cost and build time reduced by 12.5% to 700/7
Commando armor versus gun, rocket, and grenade doubled
Redeemer laser damage increased 6%, range increased 7%
Mantis range increased 10%
Confessor Cabal cost/build time increased 33%, unupgraded damage increased 50%
Tiberium Trooper rangefinder has been fixed, increases unit range by 20%
Awakened speed increased 11%, health reduced 25%
Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.
Reflector Beam ability no longer diminishes attack power, reflection range doubled
EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range
Call for Transport ability cost reduced by 60%
Charged Particle Beam cost reduced 66%, upgrade time halved
Dozer Blades cost and research time doubled
Black Disciples cost increased 33%, research time doubled
Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75%
Commandeer Beam Cannon damage bonus increased by 50%
Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving
Rage Generator hallucination time reduced 60%, cooldown halved
Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%
Charged Particle Beam damage bonus to Shredder Turrets decreased 60%
Laser Capacitor upgrade damage bonus to raider buggy increased 33%, damage bonus to laser turret increased 50%
Disruption pods now subtract the appropriate 500 credits on use
Tiberium Vein Detonation damage decreased 20%
Tiberium Core Missiles no longer reduce the range of the Attack Bike
Shadow Strike Team power cost increased by 25%
Shadow Team Explosive Charge damage reduced 10%
Catalyst Missile radius decreased by 50%
Mantises will no longer force-fire at the ground when group-selected with ground units
Scrin Balance Changes
Devastator Warship range increased 14%, damage type changed from cannon to grenade
Storm Rider health, cost, and build time normalized to base Scrin across all subfactions
Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%
Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled
Disintegrator range increased 36%, back-end members of the squad should no longer have trouble firing
Devourer Tank uncharged damage increased 23%, charged damage increased 6%
Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, disc segment modified to be anti-air only, range of disc segment increased 8%, Shard segment rate of fire improved significantly
Corrupter range increased by 50%, speed increased by 17%
Ravager damage from gun-type reduced by 33%
Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.
Lightening spike power cost increased by 50%
Plasma Disc Launcher upgrade cost and build time doubled
Blink Packs upgrade cost and build time halved
Attenuated Forcefields research cost normalized to base Scrin across all subfactions
Advanced Articulators cost/build time quadrupled
Lifeform Recycling range increased 50%
Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker
Overlord’s Wrath damage reduced by 55%
Conversion reserves now provide the stated bonus of 2x charged shot capacity
Forcefields now take the intended 1% damage from sniper fire