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További Cossacks 2: Napoleonic Wars cikkek
Legtöbbször letöltött patch-ek
Cossacks 2: Napoleonic Wars 1.2 patch
Patch
Írta
Caster
2010-09-01 14:23-kor,
frissítve
2011-02-17 17:38-kor,
megtekintve
4194 alkalommal
A Napoleonic Wars 1.2-es javítócsomagja rengeteg játékmeneti hibát javít, ezenkívül optimizálja a népek közti egyensúlyt a katonák erejének növelésével illetve csökkentésével.
A javítócsomag leírása angolul:
Általános hibajavítások:
- Bugfix: Prussian pioneers are able to create powder barrels
- Bugfix: Pionneers/Combat engineers are only able to place powder barrels when standing in formation
- Bugfix: Disturbing noise while watching recorded games has been eliminated
- Bugfix: Recorded games will be shown until to the end of the recorded game
- Bugfix: Archers now can attack buildings only when standing in formation
- Bugfix: Palace and Coal Factory don't start producing recources before the buildings are completely finished
- Bugfix: Bug with AI formations fighting against each other has been removed
- Bugfix: Towers and blockhouses don't shoot at animals any longer
- Bugfix: Cannons stop firing once a building is destroyed
- Bugfix: Cannon limit-bug for light cannons and haubitzes (Austria, Prussia and Egypt) has been abolished
- Bugfix: Fast buildup of blockhouses by pioneers/combat engineers has been removed
- Bugfix: "Units armed with a pistol don't shoot anymore when the pistol is loaded but no coal is available" - Bug disposed
- Bugfix: Bug with invisible buildings removed
- Bugfix: Bug with invisible units removed
- Bugfix: Prussia: Tower upgrade doesn't any longer affect all towers
- Bugfix: Counter for rocket limit has been corrected
- Gameplay: France, pioneers are available after academy
- Gameplay: Austria, pioneers are available after academy
- Gameplay: England, pioneers are available after coal factory
- Gameplay: Prussia is able to build barracks from the beginning (simultaneously with town centre as an alternative to the light cavalry stable).
- Gameplay: Prussia - Barrack has only 120 free places for new units instead of 240 as hitherto
- Gameplay: Grenadiers of all nations can only attack buildings in the range of their grenades.
- Gameplay: Heavy cavalry will be "built" in a separate stable (-> introduction of heavy cavalry stable)
- Gameplay: All canons only need 200 instead of 300 units of gunpowder per shot (except England)
- Gameplay: Games against AI (Skirmish, Battles and Missions) will be recorded
- Gameplay: Recorded Games will be shown optionally with "fog of war"
- Gameplay: Game time and counter are shown
- Gameplay: Limit of 3 blockhouses at the same time per player
- Gameplay: Limit of 4 towers at the same time per player
- Gameplay: Limit of 2 stables for light and one stable for heavy cavalry at the same time per player (Egypt 1 and 1)
- Gameplay: Egypt: price for heavy cavalry stable: Wood -5000(10000) Stone -30000(32500) Gold -1000(4000)
- Gameplay: Prussia: price for second stable for light cavalry: Wood -5950(15300) Stone -700(1800) Gold -700(1800)
- Gameplay: Time to build up a block house +300 (450)
- Gameplay: Life points for block houses +800(16000)
- Gameplay: Coal consumption per shot by a tower -100(300)
- Gameplay: England: huge dwelling: price rise -50(150%)
- Gameplay: kronwerk, fort and fortress have the ability to train officers, drummers and flag bearers.
- Gameplay: Every Barrack, stable, fort e. g. produces formations separately (formations won't be mixed up by units of different barracks. This was very annoying when the latter were placed a long way from each other).
- Gameplay: Free Save and Load has been introduced in the Battle for Europe mode.
- Gameplay: An Autosave option has been introduced in Skirmish.
- Gameplay: Automatic firing order has been introduced for the Egyptian fort.
- Gameplay: Price for grenadier upgrade has been significantly reduced.
- France - 100 gold 150 iron
- Russia - 200 gold 200 iron
- Prussia - 100 gold 150 iron
- Austria - 100 gold 150 iron
- England - 500 gold 500 iron, upgrading speed +500 (3000)
Changes Infantry:
- France:
- NG: Coal per shot 8 (-2)
- Fusilier: melee strength +2 (12), training 15
- Voltigeur: price: iron 7 (-5), Training +5 (20), power shot 140, two combat bonus
- Grenadier: Life +5 (105), morale +30 (125), entertainment, Gold 8, price: gold 2 food 70 iron 8, training 20
- Hunter: Melee Strength + 2 (7), coal per shot -20 (30), reload -500 (700), power shot 650, fire zones, shooting accuracy improved
- Priest: healing +40 (70), more range in the Healing
- Russia:
- Guard: melee strength -2 (8), melee bonus +1 / 50
- Musketeers: Available after Bürgfried, melee strength +2 (7), melee bonus +1 / 10
- Grenadier: life +10 (110) Entertainment Gold 6, Moral +10, Price: 100 gold 2 food Iron 8, Training 20
- Pioneer: Training +15 (45)
- Hunter: Melee Strength + 2 (7), coal per shot -20 (30), reload -500 (700), power shot 650, fire zones, shooting accuracy improved
- Officer after Burgfried available
- Drummers: first in academy
- Flag carrier available: only after forging
- Pop: Healing +35 (60), more range in the Healing
- Prussia:
- Musketeers: price: food 10 (-2), coal per shot -2 (8)
- Black Corps: price: no gold, food 50 (-5), melee strength -1 (9)
- Grenadier: life +10 (110), morale +10, entertainment Gold 8, price: gold 2 food 70 iron 8, training 20
- Hunter: Melee Strength + 2 (7), coal per shot -20 (30) reload -500 (700), power shot 650, fire zones, shooting accuracy improved
- Priest: healing +40 (70), more range in the Healing
- Austria:
- Landwehr: price: iron 5 (-2), coal per shot -2 (8)
- Fusilier: training -5 (15), melee strength +2 (12)
- Border guard: price: iron 7 (-5), Training +5 (20), power shot 140, two combat bonus
- Grenadier: melee strength +2 (12), life +10 (110), Price: Gold +2 (2) food 50 iron 5, morale +10, Gold 7 entertainment, education 20
- Hunter: Melee Strength +2 (7), reload -500 (700), coal per shot -20 (30), power shot 650, fire zones, shooting accuracy improved
- Priest: healing +40 (70), more range in the Healing
- England:
- Musketeers: coal per shot -3 (12), combat experience +1 / 20
- Highlander: Training +5 (20), melee bonus +1 / 33
- Grenadier: Entertainment in Gold 8, price: gold 2 food 70 iron 8, training 20
- Rifleman: melee strength +2 (7), reload -500 (700), coal per shot -20 (30), power shot 650, fire zones, shooting accuracy improved
- Priest: healing +40 (70), more range in the Healing
- Egypt:
- Jatagankrieger: moral -10, melee strength -1 (4), price: iron +2 (7), melee bonus +1 / 50
- Janissary: coal per shot -5 (10), price: food +5 (20), available from the palace, Training +5 (20)
- Tuareg: training -15 (65), price: iron -20 (20)
- Archer: life +20 (80), food price -30 (10), gold -4 (0), available after Stadtzenter, training -5 (15), fatigue in terrain, force shot +3 (21), shot strength against buildings +3 (23), melee strength -5 (5), close combat experience +1 / 50
- Mullah: healing +30 (50), more range in the Healing
Changes Cavalry:
- The concept assumes that there are two separate stables for light and heavy cavalry:
- This measure will make it impossible to hordes of Light Cavalry and Heavy Cavalry gleichzeitigt to bring into play.
France:
- Light Cavalry:
- Ulan: training in 1990, price: food 60 wood 200, melee strength bonus +3 / 30
- Chasseur: training 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
- Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
- Mameluke: Education 170, price: food 120 iron 80 gold 10, shooting 70 power, strength melee bonus +1 / 25
Heavy Cavalry:
- Dragoon: training 120, price: food 90 iron 60, shot power 170, thickness 16 melee, melee strength bonus +1 / 50
- Kürassier: Education 150, price: food 100 iron 85 gold 10, shooting 50 power, strength melee bonus +1 / 20
- Grenadier: training 160, price: food 100 iron 100 gold 10, shot power 220, close combat strength bonus +1 / 25
- Carabinieri: Education 170, price: food 120 iron 120 gold 15, shot power 170, close combat strength bonus +1 / 25
Russia:
- Light Cavalry:
- Ulan: training in 1990, price: food 60 wood 200, melee strength bonus +3 / 30
- Chasser: Education 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
- Don Kossack: Education 130, price: food 80 iron 45 wood 100, melee strength bonus +3 / 30
- Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot power 10, close combat strength bonus +1 / 20
- Heavy Cavalry:
- Dragoon: training 120, price: food 90 iron 60, shot power 170, thickness 16 melee, melee strength bonus +1 / 50
- Kürassier: Education 150, price: food 100 iron 85 gold 10, shooting 50 power, strength melee bonus +1 / 20
- Black Kossack: Education 170, price: food 120 iron 100 gold 20, shot power 160, melee strength bonus +1 / 25
Prussia:
- Light Cavalry:
- Chasser: Education 120, price: food 50 iron 50, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
- Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
- Heavy Cavalry:
- Dragoon: training 120, price: food 90 iron 60, shot power 170, thickness 16 melee, melee strength bonus +1 / 50
- Kürassier: Education 150, price: food 100 iron 70 gold 10, shooting 50 power, strength melee bonus +1 / 20
- Guard: Education 170, price: food 120 iron 120 gold 10, shot power 170, close combat strength bonus +1 / 25
Austria:
- Light Cavalry:
- Ulan: training 90 food 40 wood 200, melee strength bonus +3 / 30
- Light-Dragoon: training 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
- Hussar: training 130, food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
- Heavy Cavalry:
- Dragoon: training 150, price: food 90 iron 80 gold 5, power shot 180, thickness 20 melee, melee strength bonus +1 / 33
- Kürassier: Education 150, price: food 100 iron 85 gold 10, shooting 50 power, strength melee bonus +1 / 20
England:
- Light Cavalry:
- Light-Dragoon: training 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
- Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
- Heavy Cavalry:
- Heavy Dragoon: training 160, price: food 100 iron 100 gold 15, melee strength of 23, shot power 200, close combat strength bonus +1 / 25
Egypt:
- Light Cavalry:
- Light Cavalry: training 65, price: food 100 iron 70, melee strength of 18, shot power 50, close combat strength bonus +1 / 20
- Mameluke: Education 140, price: food 150 iron 130 gold 20, melee strength bonus +1 / 25
- Heavy Cavalry:
- Bedouin: training 50, food 70 iron 40, shot power 170, close combat strength bonus +1 / 50, improved endurance in area

Patch infó és letöltés
Megjelenés dátuma:
2006-06-12