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Cikkek száma:
1043 darab
Fájlok száma:
1337 darab
Fájlok mérete:
179.8 GB
További Cossacks 2: Napoleonic Wars cikkek

Cossacks 2: Napoleonic Wars 1.2 patch

Patch Írta Caster 2010-09-01 14:23-kor, frissítve 2011-02-17 17:38-kor, megtekintve 4222 alkalommal
A Napoleonic Wars 1.2-es javítócsomagja rengeteg játékmeneti hibát javít, ezenkívül optimizálja a népek közti egyensúlyt a katonák erejének növelésével illetve csökkentésével.

A javítócsomag leírása angolul:

Általános hibajavítások:

  • Bugfix: Prussian pioneers are able to create powder barrels
  • Bugfix: Pionneers/Combat engineers are only able to place powder barrels when standing in formation
  • Bugfix: Disturbing noise while watching recorded games has been eliminated
  • Bugfix: Recorded games will be shown until to the end of the recorded game
  • Bugfix: Archers now can attack buildings only when standing in formation
  • Bugfix: Palace and Coal Factory don't start producing recources before the buildings are completely finished
  • Bugfix: Bug with AI formations fighting against each other has been removed
  • Bugfix: Towers and blockhouses don't shoot at animals any longer
  • Bugfix: Cannons stop firing once a building is destroyed
  • Bugfix: Cannon limit-bug for light cannons and haubitzes (Austria, Prussia and Egypt) has been abolished
  • Bugfix: Fast buildup of blockhouses by pioneers/combat engineers has been removed
  • Bugfix: "Units armed with a pistol don't shoot anymore when the pistol is loaded but no coal is available" - Bug disposed
  • Bugfix: Bug with invisible buildings removed
  • Bugfix: Bug with invisible units removed
  • Bugfix: Prussia: Tower upgrade doesn't any longer affect all towers
  • Bugfix: Counter for rocket limit has been corrected
  • Gameplay: France, pioneers are available after academy
  • Gameplay: Austria, pioneers are available after academy
  • Gameplay: England, pioneers are available after coal factory
  • Gameplay: Prussia is able to build barracks from the beginning (simultaneously with town centre as an alternative to the light cavalry stable).
  • Gameplay: Prussia - Barrack has only 120 free places for new units instead of 240 as hitherto
  • Gameplay: Grenadiers of all nations can only attack buildings in the range of their grenades.
  • Gameplay: Heavy cavalry will be "built" in a separate stable (-> introduction of heavy cavalry stable)
  • Gameplay: All canons only need 200 instead of 300 units of gunpowder per shot (except England)
  • Gameplay: Games against AI (Skirmish, Battles and Missions) will be recorded
  • Gameplay: Recorded Games will be shown optionally with "fog of war"
  • Gameplay: Game time and counter are shown
  • Gameplay: Limit of 3 blockhouses at the same time per player
  • Gameplay: Limit of 4 towers at the same time per player
  • Gameplay: Limit of 2 stables for light and one stable for heavy cavalry at the same time per player (Egypt 1 and 1)
  • Gameplay: Egypt: price for heavy cavalry stable: Wood -5000(10000) Stone -30000(32500) Gold -1000(4000)
  • Gameplay: Prussia: price for second stable for light cavalry: Wood -5950(15300) Stone -700(1800) Gold -700(1800)
  • Gameplay: Time to build up a block house +300 (450)
  • Gameplay: Life points for block houses +800(16000)
  • Gameplay: Coal consumption per shot by a tower -100(300)
  • Gameplay: England: huge dwelling: price rise -50(150%)
  • Gameplay: kronwerk, fort and fortress have the ability to train officers, drummers and flag bearers.
  • Gameplay: Every Barrack, stable, fort e. g. produces formations separately (formations won't be mixed up by units of different barracks. This was very annoying when the latter were placed a long way from each other).
  • Gameplay: Free Save and Load has been introduced in the Battle for Europe mode.
  • Gameplay: An Autosave option has been introduced in Skirmish.
  • Gameplay: Automatic firing order has been introduced for the Egyptian fort.
  • Gameplay: Price for grenadier upgrade has been significantly reduced.
    • France - 100 gold 150 iron
    • Russia - 200 gold 200 iron
    • Prussia - 100 gold 150 iron
    • Austria - 100 gold 150 iron
    • England - 500 gold 500 iron, upgrading speed +500 (3000)

Changes Infantry:

  • France:
    • NG: Coal per shot 8 (-2)
    • Fusilier: melee strength +2 (12), training 15
    • Voltigeur: price: iron 7 (-5), Training +5 (20), power shot 140, two combat bonus
    • Grenadier: Life +5 (105), morale +30 (125), entertainment, Gold 8, price: gold 2 food 70 iron 8, training 20
    • Hunter: Melee Strength + 2 (7), coal per shot -20 (30), reload -500 (700), power shot 650, fire zones, shooting accuracy improved
    • Priest: healing +40 (70), more range in the Healing
  • Russia:
    • Guard: melee strength -2 (8), melee bonus +1 / 50
    • Musketeers: Available after Bürgfried, melee strength +2 (7), melee bonus +1 / 10
    • Grenadier: life +10 (110) Entertainment Gold 6, Moral +10, Price: 100 gold 2 food Iron 8, Training 20
    • Pioneer: Training +15 (45)
    • Hunter: Melee Strength + 2 (7), coal per shot -20 (30), reload -500 (700), power shot 650, fire zones, shooting accuracy improved
    • Officer after Burgfried available
    • Drummers: first in academy
    • Flag carrier available: only after forging
    • Pop: Healing +35 (60), more range in the Healing
  • Prussia:
    • Musketeers: price: food 10 (-2), coal per shot -2 (8)
    • Black Corps: price: no gold, food 50 (-5), melee strength -1 (9)
    • Grenadier: life +10 (110), morale +10, entertainment Gold 8, price: gold 2 food 70 iron 8, training 20
    • Hunter: Melee Strength + 2 (7), coal per shot -20 (30) reload -500 (700), power shot 650, fire zones, shooting accuracy improved
    • Priest: healing +40 (70), more range in the Healing

 

  • Austria:
    • Landwehr: price: iron 5 (-2), coal per shot -2 (8)
    • Fusilier: training -5 (15), melee strength +2 (12)
    • Border guard: price: iron 7 (-5), Training +5 (20), power shot 140, two combat bonus
    • Grenadier: melee strength +2 (12), life +10 (110), Price: Gold +2 (2) food 50 iron 5, morale +10, Gold 7 entertainment, education 20
    • Hunter: Melee Strength +2 (7), reload -500 (700), coal per shot -20 (30), power shot 650, fire zones, shooting accuracy improved
    • Priest: healing +40 (70), more range in the Healing
  • England:
    • Musketeers: coal per shot -3 (12), combat experience +1 / 20
    • Highlander: Training +5 (20), melee bonus +1 / 33
    • Grenadier: Entertainment in Gold 8, price: gold 2 food 70 iron 8, training 20
    • Rifleman: melee strength +2 (7), reload -500 (700), coal per shot -20 (30), power shot 650, fire zones, shooting accuracy improved
    • Priest: healing +40 (70), more range in the Healing
  • Egypt:
    • Jatagankrieger: moral -10, melee strength -1 (4), price: iron +2 (7), melee bonus +1 / 50
    • Janissary: coal per shot -5 (10), price: food +5 (20), available from the palace, Training +5 (20)
    • Tuareg: training -15 (65), price: iron -20 (20)
    • Archer: life +20 (80), food price -30 (10), gold -4 (0), available after Stadtzenter, training -5 (15), fatigue in terrain, force shot +3 (21), shot strength against buildings +3 (23), melee strength -5 (5), close combat experience +1 / 50
    • Mullah: healing +30 (50), more range in the Healing

Changes Cavalry:

  • The concept assumes that there are two separate stables for light and heavy cavalry:
  • This measure will make it impossible to hordes of Light Cavalry and Heavy Cavalry gleichzeitigt to bring into play.

France:

  • Light Cavalry:
    • Ulan: training in 1990, price: food 60 wood 200, melee strength bonus +3 / 30
    • Chasseur: training 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
    • Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
    • Mameluke: Education 170, price: food 120 iron 80 gold 10, shooting 70 power, strength melee bonus +1 / 25

Heavy Cavalry:

  • Dragoon: training 120, price: food 90 iron 60, shot power 170, thickness 16 melee, melee strength bonus +1 / 50
  • Kürassier: Education 150, price: food 100 iron 85 gold 10, shooting 50 power, strength melee bonus +1 / 20
  • Grenadier: training 160, price: food 100 iron 100 gold 10, shot power 220, close combat strength bonus +1 / 25
  • Carabinieri: Education 170, price: food 120 iron 120 gold 15, shot power 170, close combat strength bonus +1 / 25

Russia:

  • Light Cavalry:
    • Ulan: training in 1990, price: food 60 wood 200, melee strength bonus +3 / 30
    • Chasser: Education 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
    • Don Kossack: Education 130, price: food 80 iron 45 wood 100, melee strength bonus +3 / 30
    • Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot power 10, close combat strength bonus +1 / 20
  • Heavy Cavalry:
    • Dragoon: training 120, price: food 90 iron 60, shot power 170, thickness 16 melee, melee strength bonus +1 / 50
    • Kürassier: Education 150, price: food 100 iron 85 gold 10, shooting 50 power, strength melee bonus +1 / 20
    • Black Kossack: Education 170, price: food 120 iron 100 gold 20, shot power 160, melee strength bonus +1 / 25

Prussia:

  • Light Cavalry:
    • Chasser: Education 120, price: food 50 iron 50, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
    • Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
  • Heavy Cavalry:
    • Dragoon: training 120, price: food 90 iron 60, shot power 170, thickness 16 melee, melee strength bonus +1 / 50
    • Kürassier: Education 150, price: food 100 iron 70 gold 10, shooting 50 power, strength melee bonus +1 / 20
    • Guard: Education 170, price: food 120 iron 120 gold 10, shot power 170, close combat strength bonus +1 / 25

Austria:

  • Light Cavalry:
    • Ulan: training 90 food 40 wood 200, melee strength bonus +3 / 30
    • Light-Dragoon: training 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
    • Hussar: training 130, food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
  • Heavy Cavalry:
    • Dragoon: training 150, price: food 90 iron 80 gold 5, power shot 180, thickness 20 melee, melee strength bonus +1 / 33
    • Kürassier: Education 150, price: food 100 iron 85 gold 10, shooting 50 power, strength melee bonus +1 / 20

England:

  • Light Cavalry:
    • Light-Dragoon: training 120, price: food 60 iron 60, shot power 165, thickness 12 melee, melee strength bonus +1 / 50
    • Hussar: training 130, price: food 80 iron 70, coal per shot 15, shot force 5, melee strength bonus +1 / 20
  • Heavy Cavalry:
    • Heavy Dragoon: training 160, price: food 100 iron 100 gold 15, melee strength of 23, shot power 200, close combat strength bonus +1 / 25

Egypt:

  • Light Cavalry:
    • Light Cavalry: training 65, price: food 100 iron 70, melee strength of 18, shot power 50, close combat strength bonus +1 / 20
    • Mameluke: Education 140, price: food 150 iron 130 gold 20, melee strength bonus +1 / 25
  • Heavy Cavalry:
    • Bedouin: training 50, food 70 iron 40, shot power 170, close combat strength bonus +1 / 50, improved endurance in area
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Patch infó és letöltés

Megjelenés dátuma:
2006-06-12

Fájlnév:

Fájlméret:
37 MB (39 128 637 B)
Letöltések száma:
1383
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