Women can now die in childbirth, and there can be other complications, like illness and sickly infants
Added a bottleneck logic to battles where the defender benefits from the surrounding terrain to make the opponent fight on his terms
Being outflanked is now much more devastating, especially through the center or from two sides
Support for the metaserver dropped
Waived the creation conditions (culture, religion) for most kingdoms and empires for human players
Having a marriage alliance now increases opinion by 30 (quite useful vs liege or vassals)
Reduced the overall revolt risk
Fixed a bug where you could not fire the leader of the right flank if the left flank had no leader
You now get and lose the -1 "raised troops" opinion penalty from vassals every 61 days instead of every 73 days
You no longer get any liege levies from vassals with a negative opinion of you
There is now a +50 opinion bonus when a liege is the primary defender in a war against foreigners
Increased the opinion bonus to +75 when a liege is the primary defender in a holy war (and improved the check)
A Holding owner's personal martial skill now affects the levy size (exported as HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
Armies on ships are capped at 50% morale
Levy maintenance costs increased by 50%
Mercenary maintenance increased by 20%
Increased the cost of reinforcing retinues by 20%
Levy sizes now depend on the de jure region they are in (the most in the capital county, the least outside the capital empire.)
No longer allowed to retract barony tier vassals from their de jure count
Murderers are now revealed in Observe mode (no "suspicious accidents")
Non-theocracy lieges are now only allowed to create single county or barony temple vassals (bishoprics)
Non-theocracy lieges can no longer create neighboring county tier bishops
You are now only allowed to have a certain percentage of counties under theocracy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
You are now only allowed to have a certain percentage of counties under republic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
Added major events for the enabling of Christian Crusades (the CB) and Holy Orders
Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
Added major events for the enabling of Pagan Great Holy Wars (the CB)
Added some more detail to many heresies (Cathars can have female priests, etc)
Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazidi, d_ibadi and d_hurufi
Added major decisions to create the Fraticelli and Iconoclast religious heads
Can now elect females as bishops in versions of Christianity scripted to allow that
Fixed a bug with mercenaries and holy orders not disbanding their special troops
Rebalanced the Volley Harass combat tactic
Pagan festivals now provide the advertised opinion boost to vassals
Heirs denied the chance to join the Varangian Guard no longer get the event where they return home upon inheriting
The Saoyshant Descendant trait is now properly granted to grandchildren when becoming the Saoyshant
The Saoyshant Descendant trait is now granted to all descendants regardless of gender
Removed the checks in certain events for the obsolete Duchy of Oxford
The heretic_friend_timer modifier is now properly hidden in event 100180
Councillors in Republics now use titles appropriate to their religion and culture
The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
Baron-tier Patricians are now able to fabricate claims
Eunuchs will no longer ask to be given a title
Concubines will no longer have marriage ambitions as they cannot get married
Concubines can now have the ambition to have a daughter
Added non-Christian/non-Muslim option to event 4140
Characters of a religion where priests are not allowed to marry will now divorce their wives if ordained
Traits blocking inheritance no longer apply for Temple titles
Fixed some bugs with how dead spouses are handled
Most rebel units now disband if they win
Fixed a bug with the 'potential' check of traits after a religion change
Made adventures a bit less common
Corrected some minor errors in various pulse events
Increased the default bishop opinion of the Pope
Increased the opinion of their liege for invested bishops
Lowered the opinion bonus for bishops vs their liege under Free Investiture
Slightly lowered tax rates from bishops to both the Pope and antipopes
New randomly generated bishops and mayors now get the local liege's culture rather than the top liege's
Installing an antipope as Pope now makes him like you a lot more
Added event where rebels kill random characters after taking a holding (TOG.1190)
Cut the Bektashi Shiite heresy
The decisions to create Hungary and Leon can no longer be taken when at war
Norse Pagan Reformed barons now use the correct title
Event 100180 will no longer trigger for heretic characters
Event 39001 will no longer trigger for heretic characters
Fixed a bug where minor baronies could go independent when they should not
Fixed a bug with the war score in revoke vassal title plots
Reduced the amount of non-claimant adventures out of player empires
Female rulers can now always get married, even in religions with polygamy and concubinage
Made prepared invasions by AI vassals in player empires rarer
Fixed a crash bug with real fathers set from event effects sometimes being deleted
The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments
Added more severe opinion penalties to assassination plots being discovered
Fixed a bug where counties could be deprived of _any_ holder through 'gain_settlements_under_title' and related event effects
Fixed a bug with the subjugation CB where the winner could become the vassal of the loser
Fixed a bug with event 3686 where you could fall in love with close relatives
Fixed a rare memory leak in diplomatic actions
Fixed a minor glitch with the Aztec emperor appearing in and leaving your court on arrival
Fixed a bug where the grant minor title message would always say "REGENT"
Fixed a bug preventing the granting of bishoprics to females even if the religion allows it
Fixed a bug where the "cousin" relation would not always be correctly calculated
A character's original birth name is now shown in the tooltip if he or she has a regnal name (e.g. popes)
Tweaked the outcome of the Improve Relations chancellor job. The effect lasts longer, but is less powerful and somewhat harder to get.
Fixed a potential CTD in declare war interaction
Fixed a CTD caused by attacking siege leader dying while siegeview was open
When ransoming a courtier that has money, that character's money will now be used towards paying the ransom, and if they have enough money for the whole ransom their liege will not have to pay anything at all
Opinion boost for releasing a prisoner is now +5 opinion per tier of their primary title (so +5 for a Baron, +10 for a Count etc).
Entering observe mode will now automatically lift FoW
Charinfo console command is now a proper toggle and does not require additional input
Tweaked Teutonic order to be more infantry oriented.
Holy orders and Mercenaries are now split into several sub units which can be put on different flanks or different units.
Now generates courtiers to mercenaries and holy orders so they can be put as leader for the sub-units.
Fixed some bugs with the customization DLC's renaming of landed titles with cultural names.
Fixed a bug where fabricate claims plot wouldn't end when the title was destroyed
Fixed a bug where all constructed settlements were counted as trade posts
Fixed a bug for multiplayer character selection which enabled multiple people to play as the same character
Fixed a bug where invaders of the same kingdom weren't hostile towards eachother
Fixed a bug where removal of certain traits caused the game to stop responding
Fixed a bug where attached units would remain attached even if the leading unit was an enemy
Fixed a bug where AI didn't invite people to the fabricate claim plot
Fixed a bug where you could having a landed title with zero holdings under it's control
Fixed a bug where character attributes for characters were in some cases incorrectly read
Fixed a bug where all baron subvassals were transferred upon title usurpation
Fixed a bug where titular titles would hide certain other titles
Fixed a bug where character editor property values went out of range
Family tree now shows dynasty relation
Fixed a bug where dead popes would have the incorrect character portrait
Fixed a bug for the title loss notification for republics.
Fixed a bug with the ruler consort title being shown for the spouse a day after the ruler dies
Fixed a bug in some messages with duplicate titles ("King King Karlmann")
Fixed a bug with some dynasty names of event spawned characters
Dying a "natural death" below the age of 45 is now called dying of "poor health" instead
Added a missing tooltip for why you cannot nominate a bishop successor if the current bishop is not of your religion
If there has only been a single ruler by a certain first name, the regnal number is no longer shown
Improved the entry texts in the title history view a bit
The black bastard blood drop is now shown correctly with the new bastard dynasty system
Lowered the priority of faction messages to reduce spam
Lowered the priority of heir choices under elective monarchy to reduce spam
Added 'Random Character' button when selecting character
Added 'Split in Half' button for units
Player will no longer get a notification of being besieged if the besieging army is too small to take the settlement.
Support for native clipboard functionality.
Support to select text using keyboards
Added Quick-Split icon menu to quickly split army based on mercenaries, holy orders and retinues.
Tweaked amount of ships and shipbuilding tech for merchant republics.
Changed some time period inappropriate names in Serbia
Changes to the bastard children of Antso IV of Navarra
Added the missing mother for Jeanne de Beaumont
Various title corrections in the Latin Empire bookmark
København is now called Hafn when held by Norse characters
Changed some time period inappropriate names in Malta and added Greek versions
Changes to the Plantagenet monarchs
Corrections for the Dukes of Silesia and other related characters
Changed some time period inappropriate names in Estonia
Louis II of Italy now has the correct Wikipedia link
Fixes and additions for FitzAlans and early Stewarts
Additions and corrections to the Roman Emperors of the Byzantine Empire title history
Eudokia is now the Byzantine Empress for six months in 1067
Added additional names for Ecumenical Patriarchs to choose from
Fixed the dynasty of the several bastards belonging to the de Barcelona dynasty
The Duke of Portucale now has an heir in 867
Fixes to several Slavic dynasty names
Character 217501 now has the correct Wikipedia link
Updated Counts of Gilan to ensure proper regnal numbers
Corrections to Wladyslaw II the Exile and his close family
Added a dynasty for Grand Prince Feodor of Novgorod
Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
Miscellaneous Capetian/Valois fixes
Anglo-Saxon England now has feudal elective law
Added new Coats of Arms for Dregovichs, Severians and Radimichs
Reduced effects of terrain on movement speed
Battles in Crusade-type wars now only have half the normal impact on warscore
Powerful kings and emperors will now sometimes set up antipopes
Cynical rulers may now sometimes switch back to Free Investiture law
AI characters will now hold Pagan festivals
Magyars are now more willing to convert even before 930
Fixed a bug where the AI would sometimes not marry at all if the only suitable candidates were of too low rank
Fixed a bug that was causing AI armies consisting of a single large regiment to endlessly split off and reabsorb empty regiments
AI: Will no longer split a stack if the split would create a tiny useless army
AI: Now takes culture, religion and province wealth into consideration when choosing capitals
AI: Much higher prio on holding to to the counties in its primary duchy
AI: More prio on keeping its demesne concentrated in a few duchies
AI: Will no longer accept a matrilineal marriage if the betrothal was non-matrilineal and vice versa
When marrying betrothed characters, the AI will now always propose the type of marriage agreed upon in the betrothral
Fixed some inconsistencies in AI battle odds evaluation
Increased AI prio on building shipyards
Fixed a bug that was preventing the AI from starting wars against characters with only barony level holdings
AI: Higher prio on helping friendly armies in battle
AI: Better at coordinating attacks together with their allies
Fixed a bug that was causing the defensive war AI to not work correctly
AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with
AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1
Fixed a bug where the AI would incorrectly calculate retreating units as potential combatants when deciding to move to a province
AI: Fixed a bug where two AI armies from the same country would change their orders back and forth due to reacting to what the other army was doing
AI: Will no longer retreat from incoming enemies if it is already moving to attack those enemies
AI: Muslim characters no longer consider prestige effects when determining who to marry
Fixed a bug that was preventing the AI from reinforcing allies in battle if the enemy army was moving before starting the battle
AI: More prio on besieging contested provinces when the enemy has ticking warscore
AI: Better at coordinating its armies between fronts
AI: Better at coordinating its armies with allies
AI: Will now keep imprisoned characters that they don't want to execute/banish/revoke locked up for a while instead of instantly releasing them. The minimum lockup time depends on the importance of the character.
Fixed several 'lockups' in army AI where armies would get stuck bouncing between two destinations
AI: Will now consider the actual composition of an army when determining its strength, rather than just looking at numbers
AI: Now factors in effects of terrain when determining whether to attack with an army
Rationality now affects how well AI will calculate odds of success when attacking with its armies
AI: Will no longer overcommit when pursuing small enemy stacks
AI: Less priority on pursuing small stacks when there are more important targets
AI: Will now prefer fighting in its own territory when in a defensive war against opponents of superior or equal strength
AI: Will now consolidate several armies into a large HK stack when fighting a defensive war against a superior opponent
AI: Will now create Hunter-Killer stacks to chase enemy armies
AI: More prio on keeping its armies close together when advancing in enemy territory
AI: Will now lift sieges to attack enemy armies when appropriate
AI: Will now split up its armies into medium-sized stacks to avoid attrition
AI: Will no longer assault unless it has at least 10:1 numbers
Added support in traits for tolerance of other religion groups
Added 'on_vassal_accepts_religious_conversion', which now basically handles all the logic of the Demand Conversion interaction
Added "evil_god_names" to religions, to be used in event texts
Added a priest title to religions, that can be used in text
Added trigger 'is_father_real_father'
Added trigger 'any_spouse_even_if_dead'
Added 'priests_can_inherit' to religions
Added trigger 'historical' (character)
Added 'score' console command cheat
Added trigger 'score'
MTTH in on_action events should now be written 'weight_multiplier'. Added log error.
Added proper event id system for errors logs, including the namespace
Added 'family_palace' event target
Added 'on_become_doge' on-action
Added trigger 'republic_total_num_of_trade_posts'
Events with 'hide_window' now fire a valid event option if there are any
Added system for events marked 'notification' to be shown as messages rather than full pop-up windows
Added on-action 'on_county_religion_change'
Added trigger 'has_heresies'
Added event target 'parent_religion_head'
The event target 'religion_head' now also works in province scope
Added trigger 'any_province_holding'
Added effect 'any_province_holding'
Added effect 'random_province_holding'
Added succession law 'Appointment' for feudal vassals of Holy Orders (titles revert back to the liege on death)
Added event effect 'banish_religion = X'
Added 'can_retire_to_monastery' flag to religions
Added 'jewish_opinion' to traits
Added 'dynasty = culture' possibility to the 'create_character' effect
The trigger 'has_empty_holding' now also counts holdings under construction
Exported LEVY_MAINTENANCE_FACTOR to defines
Added 'monthly_income' field to landed titles for extra income
Temporary modifiers can now be inherited
Exported some AI raid parameters to defines
Added 'hold_election' event effect for merchant republics
Added support for female versions of event pictures
Added 'force_picture' field to events, to ignore cultural, religious, and gender variants of event pictures
Fixed a bug with the effect 'random_sibling' (it included dead siblings)
Fixed some bugs with the 'can_marry' trigger
Added 'GetFromFromRelation' text
Added on_action 'on_adulthood'
Added battle_warscore_mult setting to cb_types, this modifies the warscore gained from battles in wars using that CB
Increased the number of galleys gained from shipyards
Exported define AI_ALWAYS_CREATES_DUCHIES
Exported define BASE_AI_ARMY_SIZE
Added prevent decadence trait value.
Fixed so titles can have their own graphical culture type.
Added support for any triggers to count matches.
Added various new on_action hooks to support the achievements.
added like_better_than trigger
Added event scope text hooks for dates.
Fixed trigger issues for the default national ideas from EU4. Now you should get national ideas based on your culture.
Added Jerusalem Ideas.
Added Knights Templar Ideas.
Added Israel Ideas.
Added Jewish religion.
Added Jewish cultures.
Added support for major heresies to be converted to EU4.
Added missing horde files.
Fixed bug where Aztec became eastern tech group.
Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.