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További Heroes of Might and Magic 3: Armageddon's Blade cikkek
  • Heroes of Might and Magic 3: Armageddon's Blade 2.0 to 2.2 patch

Heroes of Might and Magic 3: Armageddon's Blade 2.0 to 2.2 patch

Patch Írta Anonymus 2010-11-16 11:41-kor, frissítve 2012-07-03 16:03-kor, megtekintve 4113 alkalommal
A Heroes III Armageddon's Blade 2.2-es javitása rengeteg hibát javít a játékban.

A javítócsomag részletei:

Changes in Version 2.2

General Updates

  • Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll 
     screen.
  • Removed the appearance of Combo Artifacts. 
  • Conflux Grail structure now requires the 'Wisdom' skill 
     prerequesite for spells granted.
  • Conflux Grail Structure no longer gives 'Titan's Lightning Bolt'. 
  • Corrected the single turn, double casting of spells during combat. 
  • Specific Armageddon's Blade format maps after the v2.1 update: A 
    custom Hero with a Spell-book and no spells now functions
    correctly.

Changes in Version 2.1:

Multi-Player Updates:

  • Clicking on the "Chat Slider" in multiplayer no longer crashes the 
     game.
  • Catapults now remain functional during long castle siege combat. 
  • Heroes visiting a Sanctuary can no longer be attacked by an enemy 
     with the use of the arrow keys.
  • Hot Seat: Combat behaves normally when the last creatures standing 
     are 'Blinded'.
  • Note: Multiplayer games launched through the Armageddon's Blade 
    program cannot connect to multiplayer games launched either through
    the Heroes III: Restoration of Erathia, or Heroes III: The Shadow of
    Death(TM) programs. To connect to Restoration of Erathia or Shadow
    of Death games, launch Heroes lll using your Restoration of erathia
    or Shadow of Death shortcut in the Start Menu.

Map/Campaign Updates:

  • Armageddon's Blade: Xeron's special ability bonus now applies to 
     Devils and Archdevils.
  • Festival of Life: Newly won towns no longer become a neutral town 
     after Replay Opponent Turn.
  • Faeries!: Removed tree obstacle that blocked portion of the map. 
  • Randomly generated maps no longer block shipyards or ship 
     placement with reefs.
  • Resolved the game crash when loading saved games of randomly 
     generated eight player maps all with differing set town types.
  • Resolved the game crash when loading a custom campaign map that 
     didn't have any maps in it.
  • Loading XL Random maps no longer generate a "ResourceManager" 
     error message.

General Updates:

  • Dragonflies now cast weakness on the creatures they attack. 
  • Heroes available from the adventure map taverns are the same as 
     the heroes in the town taverns.
  • Changed the formula for the necromancy skill. It is now based on a 
     skeletons hit points.
  • AI heroes will now value shooter enhancing artifacts depending on 
     the amount of ranged attack troops they have.
  • AI controlled monsters will now avoid the moat when castle walls 
     have not been breached.
  • The Garden of Life now gives +10 to Sprite and Pixie growth. 
  • Points for finding the grail are now included in the final score 
     when the game is won from a saved game.
  • Customizing a hero will no longer remove the catapult from the 
     hero's inventory.
  • Using the Skeleton Transformer on the new creatures no longer 
     yields Pikemen.
  • Conflux creature portraits now contain the Conflux background 
     graphic.
  • Unowned random towns can now become Conflux towns. 
  • Pressing the 'F' key at the adventure screen no longer brings up 
     the "ResourceManager" message dialog boxes.
  • Memory issues regarding low memory, stored graphics, and town 
     defense have been resolved.
  • Monsters can no longer attack a hero visiting a trigger spot if 
     that hero is not touching the monsters trigger.
  • When threatened, AI hero will now protect the castle instead of 
     going after the grail.
  • Flying monsters no longer stand in place for the entire battle 
     because of obstacle placement.
  • Using the "Resurrection" spell at a low level extensively during 
     combat will not make the price to surrender a negative number.
  • Clicking on "Max creatures" after performing a sacrifice at the 
     Altar of Sacrifice will not crash the game.
  • Slider on the Altar of Sacrifice will now reset. 
  • Heroes exiting the shroud during Repeat Opponent Turn will not be 
     invisible.
  • Heroes can now cast level one spells on cursed ground. 
  • Wandering monsters on water now have a one square attack radius 
     similar to wandering monsters on land.
  • "Next Creature" and "Start Combat" buttons no longer disappear if 
     the game was minimized and restored.
  • The hero selector buttons on the adventure screen no longer 
     disappear after viewing the scenario information screen.
  • Resolved an issue with the hero getting off a ship during Replay 
     Opponents Turn.
  • Special Victory Condition: "Build Grail in any town" now functions 
    correctly and no longer crashes when you look at the Scenario
     Information screen.
  • Using hot keys such as "D" for "Divide" in the town screen no 
     longer causes a phantom click or other aberrant behavior.
  • Pressing the "T" key when a player doesn't have any towns no 
     longer causes an illegal operation.
  • Clicking on a hero's equipped artifact in the kingdom overview 
    screen will not switch automatically to the back pack and cause odd
     game behavior.
  • Creatures with the "Berserk" spell cast upon them will now move 
    towards the nearest creature if they can't reach an enemy in one
     turn.
  • Owning more than 51 map creature dwellings does not crash the game. 
  • It is no longer possible to fly into a mountain and stop using the 
     arrow keys.
  • You now visit adventure objects instead of flying over them while 
     using the arrow keys.
  • Re-hired heroes no longer get multiple stable bonuses. 
  • If a garrison hero was eliminated during his turn, using Replay 
    Opponent Turn no longer causes him to appear permanently in the
     visiting hero slot.
  • Pyramids no longer give the "Fear" spell. 
  • Player can no longer dismiss a hero's entire army. 
  • Heroes can no longer be hired on top of each other at the outdoor 
     taverns.
  • The Conflux town is now listed under the right click information 
     for the Starting Town in the Advanced Options screen.
  • The "Required Spells" feature now gives all the specifically 
     required spells for the specific guild.
  • AI Heroes are more decisive when using the teleporter gates. They 
    will no longer endlessly teleport through them when certain
     conditions arise.  
Creative Commons License

Patch infó és letöltés

Megjelenés dátuma:
2000-10-04

Fájlnév:

Fájlméret:
3 MB (2 961 145 B)
Letöltések száma:
1256
Letöltő szerver:

Hozzászólások


AndrasGal
2017-08-12 15:05
AndrasGal képe
2.
Sziasztok, hiába nyomom meg a letöltés ikont nem történik semmi. Mi lehet a gond? ugyanígy vagyok a Heroes 3 többi fájljával is.
köszi
András

henri_bardos1987
2015-02-15 11:43
henri_bardos1987 képe
1.

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