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További Heroes of Might and Magic 3: Restoration of Erathia cikkek
  • Heroes of Might and Magic 3: Restoration of Erathia 1.0 to 1.4 patch

Heroes of Might and Magic 3: Restoration of Erathia 1.0 to 1.4 patch

Patch Írta Anonymus 2010-11-14 10:31-kor, frissítve 2012-07-03 16:05-kor, megtekintve 3830 alkalommal
A Heroes of Might and Magic 3: Restoration of Erathia a Heroes III kiegészitője egyetlen javitása sok hibát orvosol a játékban.

A patch részletei:

Changes in Version 1.4

  • Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll 
  • Removed the appearance of Combo Artifacts. 
  • Corrected the single turn, double casting of spells during combat. 

Changes in Version 1.3

Multiplayer Updates/Enhancements

  • Clicking on the "Chat Slider" in multiplayer no longer crashes the 
  • Heroes visiting a Sanctuary can no longer be attacked by enemies 
     with the use of the arrow keys.
  • Hot Seat: Combat behaves normally when the last creatures standing 
     for both heroes are 'Blinded'.
  • Multiplayer games launched through the Heroes III, version 1.3, 
    can play Restoration of Erathia multiplayer maps with games
     launched through the Heroes III: The Shadow of Death™ program.

General Updates

  • Dragonflies now cast weakness on the creatures they attack. 
  • Player can control the arrow towers in siege combat if their 
     defending hero has the artillery skill.
  • Heroes available from the adventure map taverns are the same as 
     the heroes in the town taverns.
  • Changed the formula for the necromancy skill. It is now based on a 
     skeletons hit points.
  • Heroes can now leave creature stacks to guard mines. 
  • Non-upgraded creatures can be recruited from an upgraded 
     creature dwelling inside the town.
  • Campaign briefing screen now displays an icon representing 
     scenario difficulty.
  • AI hero will now value shooter enhancing artifacts depending on 
     the amount of ranged attack troops they have.
  • AI controlled monsters will now avoid the moat when castle walls 
     have not been breached.
  • Points for finding the grail are now included in the final score 
     when the game is won from a saved game.
  • Customizing a hero will no longer remove the catapult from the 
     hero's inventory.
  • Memory issues regarding low memory, stored graphics, and town 
     defense have been resolved.
  • Monsters can no longer attack a hero visiting a trigger spot if 
     that hero is not touching the monsters trigger.
  • When threatened, AI hero will now protect the castle instead of 
     going after the grail.
  • Flying monsters no longer stand in place for the entire battle 
     because of obstacle placement.
  • Using the "Resurrection" spell at a low level extensively during 
     combat will not make the price to surrender a negative number.
  • Clicking on "Max creatures" after performing a sacrifice at the 
     Altar of Sacrifice will not crash the game.
  • Slider on the Altar of Sacrifice will now reset. 
  • Heroes exiting the shroud during Repeat Opponent Turn will not be 
  • Wandering monsters on water now have a one square attack radius 
     similar to wandering monsters on land.
  • "Next Creature" and "Start Combat" buttons no longer disappear if 
     the game was minimized and restored.
  • The hero selector buttons on the adventure screen no longer 
     disappear after viewing the scenario information screen.
  • Resolved an issue with the hero getting off a ship during Replay 
     Opponents Turn.
  • Special Victory Condition: "Build Grail in any town" now functions 
    correctly and no longer crashes when you look at the Scenario
     Information screen.
  • Using hot keys such as "D" for "Divide" in the town screen no 
     longer causes a phantom click or other aberrant behavior.
  • Pressing the "T" key when a player doesn't have any town no longer 
     causes an illegal operation.
  • Clicking on a hero's equipped artifact in the kingdom overview 
    screen will not switch automatically to the backpack and cause odd
     game behavior.
  • Creatures with the "Berserk" spell cast upon them will now move 
    towards the nearest creature if they can't reach an enemy in one
  • Owning more than 51 map creature dwellings does not crash the game. 
  • It is no longer possible to fly into a mountain and stop using the 
     arrow keys.
  • You now visit adventure objects instead of flying over them while 
     using the arrow keys.
  • Re-hired heroes no longer get multiple stable bonuses. 
  • If a garrison hero was eliminated during his turn, using Replay 
    Opponent Turn no longer causes him to appear permanently in the
     visiting hero slot.
  • Pyramids no longer give the "Fear" spell. 
  • Player can no longer dismiss a hero's entire army. 

Changes in Version 1.2:


  • Eliminated "Gremlin Rush" strategy. Only the first two heroes 
    hired each week receive a full set of troops. All subsequent
     heroes receive a single troop. Also applies to single player games.
  • Resolved an issue that allowed players to control a hero that 
     belonged to another player.
  • Resolved an issue that allowed duplication of artifacts. 
  • Resolved an issue that allowed duplication of a hero. 
  • Resolved an issue that arose when attempting to use an ally's 
    marketplace. Each player must use his/her own marketplace.

General Updates:

  • Resolved an issue that allowed creature stacks to grow to very 
     large numbers.
  • Sacrifice spell no longer works on enemy troops. 
  • Resolved an issues that arose from using "Replay Turn" feature. 
  • Cursor now updates correctly when using Alt-Tab. 
  • Cursor now updates correctly after using Grail. 
  • Horde structures now correctly affected by Week of... and Month 
     of... events.
  • Eliminated "Gremlin Rush" strategy. Only the first two heroes 
    hired each week receive a full set of troops. All subsequent
     heroes receive a single troop. Also applies to multiplayer games.
  • All hero secondary skills now visible on Kingdom Overview Screen. 
  • Basic Town Portal will now function if the hero is above ground 
     and the only castle is below ground or vice versa.
  • Surrender costs no longer include summoned creatures. 
  • Stone and Iron Golems now have correct magic resistance. 
  • Land Mines and Fire Walls no longer damage creatures immune to 
     fire magic.
  • Shadows no longer disappear on combat screen. 
  • "Lose Hero" loss condition now correctly functions in saved game 
  • Timed events now work correctly for Computer Players. 
  • Game now functions properly when combat screen is filled with many 
     obstacles, such as quicksand.
  • Garrisoned heroes no longer return to garrison after both heroes 
     are defeated during combat.
  • Random Heroes now have correct alignment when Restart Scenario is 
  • Map Editor now opens a blank, untitled map after an attempt is 
    made to open an invalid file.

Changes in Version 1.1:

Allied Maps:

  • Several Scenario Maps have both allied and non-allied versions for 
    single and multi-player games. It is easy to spot the allied
    versions in the scenario list; each has "(allies)" next to the

Multi-Player Updates:

  • Data Transfer has been significantly improved! Amount of data 
    transferred from player to player was optimized to reduce transfer
     times to a fraction of those in version 1.0.
  • Hot Seat Updates - Resolved several Hot Seat problems including 
    month-end issue and problem where games end before all win/loss
     conditions are met.
  • Town Names and Types now correctly match in Multi-Player Games. 
  • Right-clicking in the map selection screen will no longer stop 
     others from choosing their hero.
  • Players can no longer see another player's stats nor dismiss 
    another player's troops or heroes.

Map/Campaign Updates:

  • Gold Rush Campaign (Neutral 1B) - Updated to ensure that players 
     start with correct heroes.
  • Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level. 
  • Dragon Orb - Heroes no longer are trapped after using teleporter.  
     Redwood Observatory now accessible.
  • Vial of Life - All objects now accessible on adventure map. 
  • Islands and Caves - Treasure Chest now accessible. 
  • The Mandate of Heaven - Added Brown Tent. 
  • Warmongers - Removed Market of Time. 
  • Titan's Winter - Upgraded Black Box treasure. 
  • Myth and Legend - Updated water area. Added resources.  
     Balanced artifacts.
  • Race for Ardintinny - Fortress Town no longer starts with Mighty 
  • Barbarian Breakout - Corpse no longer blocks characters path. 
  • Alchemy Lab Update - Battles at Alchemy Labs are now fought on an 
     above ground combat screen.
  • General - Updated Obelisks and Puzzle Map to ensure that "X" is 
    not revealed too early.

General Updates:

  • Artifact update - The Spirit of Oppression now affects wandering 
  • Artifact update - Resource artifacts now function correctly on 
     garrisoned and visiting heroes in towns.
  • Creature Update - Troglodytes are immune to stone gaze from 
  • Creature Update - Cyclops can no longer attack during tactics 
  • Creature Update - Garrisoned creatures now show proper hero 
  • Blind - Updated "Blind" spell to work correctly on all creatures. 
  • Seer's Hut allows you to choose between troops if your party is 
  • Necromancer Skill - Updated to give the player 2/3 of skeleton 
  • Resurrected Creatures - Spells that were cast before a creature is 
    killed no longer affect creature after resurrection. Resolved
     other anomalies associated with resurrecting creatures.
  • Map Editor - Resolved Text Error in the size of Large maps. 
  • Custom Hero pictures now displayed correctly in taverns. 
  • Heroes no longer receive full movement points when rehired in the 
     same day they die, retreat or surrender.
  • Replay Opponent button no longer causes screen to go blank. 
  • Updated Resource Bar to update correctly the resource stats. 
  • Updated "Week of..." and "Month of..." to no longer appear in same 
  • Resolved issue that could occur when selecting Artifacts from the 
     Kingdom Overview Screen.
  • Resolved issue when Archangels attempt to resurrect other 
  • Resolved issue in Show Advanced Options. 
  • Save Game Screen - "/" now filtered as an invalid character. 
  • Program updated to fix anomalies with mouse cursor display on 
    Voodoo Rush™ cards.

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2016-06-21 18:38
bobi007 képe

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