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További Heroes of Might and Magic II: The Price of Loyalty cikkek
  • Heroes of Might and Magic II: The Price of Loyalty 2.1 patch

Heroes of Might and Magic II: The Price of Loyalty 2.1 patch

Patch Írta Anonymus 2010-10-26 19:06-kor, frissítve 2010-10-18 16:15-kor, megtekintve 3097 alkalommal
A Heroes 2 kiegészitőjének is bizony van egy javitása, amely pár új funkciót és sok hibajavitást tartalmaz. DOS és Windows 95 változatban is letölthető.

A patch leírása:

New Features:

  • If you move the mouse over the crest in a town or castle screen the
    Month, Week, and Day will be displayed in the message area.
  • Right-clicking on land in the adventure screen will show you where you
    can and can not dig for the ultimate artifact.
  • If you are playing on Windows NT with Service Pack 3 installed you may
    now use IPX for networking.
  • In a multiplayer network, direct connect, or modem game if someone cheats
    all other players will be notified that someone is cheating. This does
    not affect game play at all, but it was requested by several players just
    to keep things fair. There is no cheat notification during Hot Seat games.
  • Text files containing the audio scripts for both Heroes II and the
    expansion pack cutscenes are included in the game directory. The
    files are named H2CAMP.TXT and POLCAMP.TXT.
  • The random map generator will now place Price of Loyalty magic items and
    some locations. Barrow Mounds, Barriers and Tents, Jails, Hut and Eye
    Of the Magi will NOT be placed on the map by the random map generator.
  • The Music CD and Digital audio part of the code has been updated and
    the video playback upgraded.

Bug Fixes

  • When you right clicked on a hero's scroll in the kingdom overview
    (summary) screen a "%" was displayed instead of the correct text.
    This has been fixed.
  • The original good and evil campaign cutscenes were truncated. The final
    frame is displayed now.
  • Right clicking on the square to the north of a tent also displayed the
    Traveler's Tent text. This no longer happens.
  • Having the Alchemist remove the Broach of Shielding from a hero did not
    restore the -2 power the hero had lost due to the broach. The hero's
    power is restored now.
  • The graphic for the Ultimate Staff was corrupt and has been replaced.
  • The bonus for the Necromancer castle shrine was not always working from
    turn to turn. The bonus now works correctly.
  • Wizard's Campaign, Map 4: Taking the castle Magic will now end the
  • Fixed a minor map error on The Price of Loyalty campaign map 2.
  • The Price of Loyalty Campaign, Map 3: You can no longer "sneak" through
    the trees and get to the Red Tent.
  • The Price of Loyalty Campaign, Map 8: Removed the shipyard from the
    landlocked necromancer castle in the south.
  • Descendants Campaign, Map 3: You can no longer walk around the
    Blue barrier.
  • Descendants Campaign, Map 4: Fixed a bad mine at x65,y3.
  • Descendants Campaign, Map 8: Fixed a bad mine at x61,y21.
  • New Enemies Map: Corrected a typo in the scenario description.
  • Sharkania Map: Fixed the mine at x40,y6.
  • Fortress Isle Map: Corrected a minor map error.
  • The computer heroes will now cast blind, berserk and paralyze spells.
  • The Visions Spell has been fixed. Previously if a group of monsters
    were willing to join you for gold, the amount of gold the spell said
    it would take to get them to join was twice the actual amount.
  • If the Ultimate Artifact has been found the tavern rumor relating to it
    would be incorrect. This has been fixed.
  • All Ultimate Artifacts now disappear when the hero carrying them loses a
    battle. Previously only the original 4 UAs would disappear.
  • Several spelling and grammar errors were fixed.
  • When right-clicking on the top of some castles the information shown in
    the quick view window would be from a different castle. This has been
  • Sometimes the spell name would be grayed out in your spell book even
    though you had enough mana to cast it. This has been corrected.
  • The DOS version was not properly setting the palette on some video
    cards. This has been corrected.
  • The DOS version's random number generator was not being initialized
    properly. Because of this some of the starting parameters for scenarios
    were always the same. This has been corrected.
  • Sometimes casting Mirror Image on a two hex creature would cause the
    game to exit unexpectedly. This has been corrected.
  • Sometimes when rapidly cycling through different towns the game would
    exit unexpectedly. This has been corrected.
  • It is no longer possible to have a luck greater than +3 while defending
    a sorceress' castle.
  • Sometimes while attacking a castle with a shooting creature incorrect
    text would be displayed in the message area. This has been corrected.
  • The shot counter for the Magi and Archmagi creatures was not counting
    down the number of shots remaining. This has been corrected.
  • The Curse and Mass Curse spells were not working properly. They have
    been corrected.
  • There was a bad mine in the map for the 3rd Roland Campaign. It has been
  • There was a bad crystal mine on the map for the 4th Archibald Campaign.
    It has been fixed.
  • An invisible mercury mine on the Heroes map has been removed. Computer
    Heroes were apparently "claiming" it.
  • Heroes II no longer uses DirectSound under Windows NT since it seems to
    cause skipping during the cut scenes. If you experience garbled sound
    during the cut scenes in Windows 95 try adding /W to the command line
    for launching Heroes II. This will force DirectSound to be turned off.
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