Patch letöltések, hírek és leírások
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További Heroes of Might and Magic V: Tribes of the East cikkek
- Heroes of Might and Magic V: Tribes of the East 3.1 patch
Legtöbbször letöltött patch-ek
Heroes of Might and Magic V: Tribes of the East 3.1 patch
Patch
Írta
Anonymus
2010-11-17 11:49-kor,
frissítve
2011-08-14 11:42-kor,
megtekintve
8610 alkalommal
A Heroes V: Tribes of The East első és egyben utolsó javitása rengeteg hibát javít a játék minden területén.
A frissítés leírása:
Patch 3.1
Features added
- Correct Window Mode support
- Wide Screen support ( including HDTV resolutions ) (*)
- Portrait Screen resolutions support
- Dwarven Subterranean generation for Random Maps
- Custom Armies generation for Random Maps
- Water Zones generation for Random Maps
Bugs repaired and changes made:
Stability issues:
- Game no longer crashes after delayed action taken twice
- Game no longer freezes if assassins are engaged in combat and defeated with another
hero than Arantir
- Fixed possible multithreading synchronization crash after map loaded
and voice over was playing
- Fixed possible crashes when multiple combats triggered simultaneously for same player
- Fixed game crash when player dispels hero curse with several ghosts
- Fixed possible game freezing after a dialog scene at mission end
Camera, graphics, interfaces:
- Fixed empowered spells announcing again and again when getting artifacts and
new skills and having no Destruction Magic skill
- Fixed showing player money, instead of ally's money, when accessing allied town's
Town Build through Kingdom Overview
- Fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town
- Fixed fast skipping several turns by quickly pressing End Turn button in missions
with no AI opponents
- Fixed sound not played for Stables at adventure map added special Ghost Mode path
plotting for Ghosts
- Fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they
can be attacked
- Fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack
- Fixed and extended combat log messages fixed creatures numbers remain at
battlefield after killed by Arcane Crystal added Dungeon's Elemental
Vision for player in Duel game
- Fixed gaining gold amount shown in red at town Marketplace's Artifact Selling
- Fixed Next Hero button switching to sleeping heroes
- Fixed Multiplayer Profile Alignment calculation
- Fixed Rain of Arrows perk available in spell book when there are no more visible
favorite enemies present
- Fixed cursor showing day path incorrectly when moving from boat to land having
a Snatch ability
- Fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips
- Fixed updating of turns counter at Town screen, Hero screen, Creature Info screen
and Ghost Info screen (for Simultaneous Turns)
- Fixed incorrect income details sometimes shown at first day of the game
- Fixed interface actions not blocked properly on enemy turns and while playing
scripted scenes
- Fixed opening of Walker's Hut interface by shortcut ("Y" key) at
Stronghold town when this building wasn't built yet
- Fixed host can set password of only 1 character and clients will be unable to
connect blocked active hero sleep/wake triggering when interface blocked and on
enemy turns
- added face to hero's tooltip in combat
- Fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies when
game creator closes some slots or switch them to A.I.
- Fixed player could detect invisible creatures from cursor's shape using
Goblin Trappers's ability
- Fixed false Stunning Blow animation after Word of the Chief
- Fixed defending army without hero could see creatures elements when attacked
by wizard hero with Elemental Vision perk
Gameplay, mechanics, balance:
- Fixed Zehir's ability to summon creatures if he doesn't have enough resources
- Fixed double playback of cutscene if user double-clicks on the ritual place
Adventure mechanics and A.I.:
- Fixed possibility to build Grail structure in Stronghold town if town level is below 15
- Fixed impossibility to finish multiple level ups after mission was already won
- Fixed not giving growth bonus for several moon weeks of creatures
- Fixed entering by hero, but not capturing enemy town when attacking only gate cell
threaten by enemy hero
- Fixed retreat possibility checking for simplified combats to fit one used in actual
combats
- Fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner
- Fixed alternative upgrades of Haven creatures can't be trained
- Fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)
- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn
- Astrologer Tower week change will now generate monsters at weeks of creatures
and display moon weeks announcements
- Astrologer Tower week change will now affect creatures reserves in towns and dwellings,
giving bonuses and penalties
- Fixed hero remembers artifact set part combined after removal when he has same type
of artifact in his bag already
- Fixed heroes specializations weren't working for upgrades of creatures
- Fixed A.I. heroes could stuck in front of caravans
- Fixed Arcane Excellence to give +100 mana only once
- Fixed heroes didn't learn spells from Academy town after Library build
Combat mechanics and A.I.:
- Fixed Tactics skill working incorrectly when two heroes with the skill meet in battle
- Fixed Battle Griffin can land at occupied position
- Fixed Nomad Centaur does not use Maneuver abilities correctly
- Fixed Nightmares Fear attack
- Fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell
only affects other friendly units
- Fixed combat AI abusing Defend command and using only Wait command and thus making
its army more vulnerable
- Fixed Arcane Crystal explode making open gate shown as closed
- Fixed Arcane Crystal dealing damage to siege walls, gate and towers
- Fixed Mask of Equity giving double bonuses
- Fixed heroes fleeing estimation for Hard and Heroic difficulty levels
- Fixed spells working for Barbarians and war cries working for other heroes classes
when given from Editor
- Fixed situation when creature moves with attack under Storm, dies on path,
but still attacks target
- Fixed making further attacks after stack already died
- Fixed Sylvan hero can use Rain of Arrows perk on invisible units
- Fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage
reduction
- Fixed Evil-eye not casting debuff onto secondary targets
- Fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of
switching heroes
- Fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is
opponent's active
- Fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)
- Fixed duel 3x3's war machines destroyed for all enemy heroes at once
- Fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes
- Fixed phantom creatures become non-phantom after Vampirism spell applied to them
- Fixed Hives could attack invisible creatures
- Fixed Ride By Attack was used when creature runs away
- Fixed entangled Treants runs away
- Fixed Lucky Spells not working for empowered Deep Freeze
- Fixed AI ignores summoned creatures
- Creatures under Puppet Master or seduction now can be attacked by both armies
- Fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)
- Fixed March of the Golems was not affecting Magnetic Golems' initiative
- Fixed Horned Leapers could leap when entangled
- Tuned AI to use spells in more active manner
- Fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by
destroying Arcane Crystal
Random Map Generator:
- Bug with abandoned mine fixed ( it supplied only gold before )
- Bug with snow road movement penalty fixed
- New objects added: Redwood Observatory, Den of Thieves, Eldritch Well
- Fixed rare bug with isolated players zones
Map Editor:
- Crash fixed when trying to make screenshot if AI-Geometry mode is active.
- Fixed any heroes can have Barbarian's abilities
Scripts:
- Fixed scripted AI was unable to find path to target through heroes' threat area
- Fixed IsHeroInTown script command
- Fixed MessageBox function callback to be called even after message box was
closed automaticlly on timeout or turn switch
- Now CaptureTrigger object field works for monsters banks buildings, game will
try to call given script function when bank captured
- Fixed growth bonuses was not taken away after dwelling was destroyed from script
- Fixed removing of last creature from stack when there are still more stacks
available in monsters army
- Added additional parameters to several script functions
- Added new script functions
Patch infó és letöltés
Megjelenés dátuma:
2008-08-23