Patch letöltések, hírek és leírások
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További Men of War cikkek
Legtöbbször letöltött patch-ek
Men of War 1.16.4 patch
Patch
Írta
Anonymus
2011-02-01 11:06-kor,
frissítve
2011-03-06 01:09-kor,
megtekintve
3173 alkalommal
A Men of War 1.16.4-es javitása az előzőre verzióra telepithető fel, mivel incremental patch. Ez a patch kivételesen nem érhető el magyar változatban.
A patch tartalma:
- added Japanese units
- added rank games and automatch
- made friends first in "Community" window
- fixed shells ricochet from moving/animating vehicles
- fixed Sturmtiger damage model
- fixed exploding А39 Turtle and M36 after specific hmgun burst
- game no longer get out of sync after mod install
- soldier can kill prone enemy with knife
- fixed "map control" option storing in settings
- Sdkfz7-1 driver can't be killed with machine gun now
- Т29 can be killed with dynamite
- fixed armor plates settings on IS1 hull
- some barricades were not penetrable with AP shells
- lowered Centurion gun
- IS3 backward speed lowered, Hetzer speed increased
- changed M3 Grant gun limits
- changed armor piercing for М3 Grant gun (as on M4A1)
- KV-2 can aim at 170 m even on small hills
- fixed engine burn probability after hit
- fixed shell spreading while moving for Achilles and М5А1
- М5А1 can't crush buildings now
- fixed M5A1 armor settings
- can't kill M36 crew in the hole between hull and turret now
- fixed Panther's gun mask armor
- fixed armor settings on T29 turret
- fixed Su-76's displaced track after repair
- added armor for machine gunner at Sdkfz251
- IS2 front turret armor set to 100 mm
- Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57, will not turn turret to shoot from rear mgun
- fixed track texture on broken King Tiger
- fixed wheels on right side of BT-7A
- fixed traces from wheels of Japanese vehicles
- fixed combat engineers high speed in certain cases
- changed cooldown timers in mode "No refund" mode
- decreased ricochet chance on angles 25+
- decreased armor piercing power after ricochet
- caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV)
- increased range of 37-mm and 40-mm AA-guns to 110 m
- slightly increased explosive power of 120 mm HE shells
- increased AP power of Cromwell tank gun
- slightly increased armor piercing power of AT grenade
- slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns
- Jagdtiger armor piercing is less influenced by armor slope now
- balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu)
- added engine breakdown for small vehicles when hit by blastwave of nearby HE shell
- limited amount of HE shells placed on map
Prices
- all machine gunners except Soviet - cost more
- flamethrower (6) , Vickers mg (6), T-60 (14), Su-76(18),
Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), М4А3 76w (45),
Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130)
Maps:
- Desert walk: removed sandstorm
- River: it was too dark at night
- Port: removed "swamp" terrain
- Hills: disabled the barge entering
Only tanks:
- added supply truck
- can't order tankmen
- fixed CP limit on main tanks
Infantry:
- flamethrower now can be seen in fog of war when firing in 25 m range
- German elite troops wear FG-42 and have better skill with Panzerfaust
- German Panzergrenadiers armed with 2 Panzerfausts (instead of 3)
- slightly increased small arms power in 30 m ranges
- decreased reload time of german AT rifle
- AP mines planting time decreased by 1.5 sec
Frontline:
- more score for taking flags and lines than for holding them
- added KV-85
- Allies Sherman “Crab” costs more
- M20 costs more
- faster AP mines planting
- added Centurion
- QF 17 costs less
- KV-1 costs more
- Sherman Jumbo costs more
- increased CP limit for defenders
- rebalanced cooldown timers
Mods:
- added ability to detect backward/forward movement in entity script
- added ability to detect left/right turns in entity script

Patch infó és letöltés
Megjelenés dátuma:
2010-04-17