A javítócsomag részletei:
Beta 11.0208:
Beta 11.0101:
Beta 10.1223:
Beta 10.1213:
Beta 10.1120:
Beta 10.1118:
Beta 10.1116:
Beta 10.1113:
Beta 10.1112:
Alpha 10.0926:
Eredeti honlap:
http://rv12.zackattackgames.com/downloads.php
General
Optimizations
Faster loading of levels and faster boot at first start.
Re-Volt can now allocate more data in memory than before (untested).
Re-Volt window in windowed mode is automatically resized to match the selected resolution. New.
If you don't want the window to be resized, or if you want the choose the size of the window, you can use the new -window command line. See the Command Lines section for more info.
Immediately Change and Update Settings
Changes to Audio/Video Settings are updated immediately after going back from Settings menu, instead of having to restart the game to update the changes.
Changing the Video Resolution/ Display Mode acts faster than before.
It is now possible to change all Audio/Video/Controller settings from anywhere in the game: from the main menu as usual, from in-game and also from the Multiplayer Waiting Room.
To change settings from Multiplayer Waiting Room, keep pressing Esc key or Menu-Back Button to reach the "Continue Game" menu.
New.
Skip Intro Images
It is now possible to skip the splash screens at the start of game by pressing any key. By pressing Escape, the whole introduction is skipped and Re-Volt jumps to main menu.
You can also skip the splash screens using -nointro command line.
New.
Graphics
Wide Screen Support
Re-Volt now maintains the correct wide-angle aspect ratio of any resolution.
This feature is turned on by default and can be turned off from Video Settings.
The in-game HUD can be positioned to be centered, from Render Settings.
Different cameras in the game can independently use different aspect ratios.
New.
Anisotropic Filtering Support
Re-Volt now natively supports Anisotropic Texture Filtering (tested up to 16x). This option can be configured from Render Settings.
Texture Filter and Anti-alias settings are saved to registry, and can be changed from Render Settings. Though, Re-Volt's Anti-aliasing does not work and it is required to use the anti-alias setting in your graphics card.
New.
Improved Font and Characters
This release includes improved font and text for better readability and supports many missing characters.
The lines and glitches below some text were fixed.
The player names displayed above the cars in multiplayer were refined.
New.
Audio
In-game Music
Enabled CD Music and MP3 Player. CD music will play if the Re-Volt CD is inserted. The MP3 Player can play any MP3 audio from the hard drive.
MP3 has higher priority for user levels. For default levels CD Redbook has higher priority.
The file mp3dec.asi (included in v1.2 download) is required to use the MP3 Player.
Re-Volt can now detect if the CD is inserted after starting the game, and the music will play after the next level is loaded. It is also possible to manually start the music by inserting the Re-Volt CD and toggling music off and back on from Audio Settings.
New.
Sample Rate
Audio samples and MP3 are initialized at a sample rate of 44.1kHz instead of 22kHz. This allows the audio to be played without any quality degradation. New.
This feature is turned on by default and can be turned off from Audio Settings.
Input
Number Pad Support
The keys on the Number Pad can now be configured for game controls. New.
International Keyboard Support
Re-Volt should now support all keyboard layouts for multiplayer chat. It is now possible to type Shifted and AltGr characters correctly. Many new characters and diacritics are now supported. New.
Profiles
New Settings
Language, Speed Units, Number of Cars, and all newly introduced settings are saved in registry.
Re-Volt uses the saved language for Multiplayer Lobby games, instead of using English by default.
Local (F1) and Rearview (F2) camera states are saved to registry.
Rearview Camera can be permanently turned on/off from Game Settings.
Forced settings will not be permanently saved to registry.
New.
New Languages
Re-Volt now supports Dutch (Nederlands). New.
Gameplay
Camera
Remember Camera Settings
Rearview (F2) and Spectator (F3) cameras are turned off after a race is finished. Now it is possible to turn them back on and view other players. They will also be automatically turned back on for the next race.
The last player watched in the F3 camera is now remembered.
New.
Difficulty
Disable Automatic Correction
When the player's car goes out of course in a user track it used to be automatically repositioned. The auto correction is now disabled.
Designers wanting to implement auto-reposition in their tracks should use the Reposition Trigger instead.
Multiplayer
Player Ready Timeout
Re-Volt sometimes reports falsely that all players are not ready, due to bad sync between the players, and everyone is forced to wait for 60 seconds before the race starts. The time-out value was reduced to 15 seconds.
More Players in Lobby session
Re-Volt allows only 8 players to join a lobby session. Now it allows up to 12 players in all multiplayer modes.
Furnished Waiting Room
Multiplayer Waiting Room will now show the build number of all v1.2 users.
The host player's name is highlighted in blue.
Fixed bug with chat lines being displayed over the Player list if there are lot of players.
New.
Chat Messaging Improvements
Multiplayer chat length is increased from 28 to 40 characters.
All 5 messages appear in-game instead of only the newest 3, oldest 2 messages are shown semi-transparent.
F12 key can be used to enable/disable chat messages. All previous chat messages are shown when chat is enabled.
Pressing Delete will clear the message being typed. Pressing Escape will clear the current message and turn chat off.
Chat messages now support auto-repeat.
New.
Changes to Auto-Start
When host starts the game, clients' game used to be started automatically, even if they were in the middle of changing options and settings. Now the game will only be started after the player finishes changing options and comes back to Waiting Room. New.
Other
CD Check is turned off and CRC Check disabled.
Cheat code to activate/deactivate Dev Mode was enabled.
Build Number displayed during Main Menu and Multiplayer "Continue Game" Menu.
Changes to Last File displayed during loading.
Game Content
General
User Cars and Levels Sorting
User cars/tracks are now sorted alphabetically, in ascending order and case insensitively. Also, user tracks are now sorted by their real names instead of the level folder name.
User Levels Limit
The maximum number of tracks allowed to be installed was limited to 256. Now Re-Volt supports virtually unlimited number of levels, theoretically up to 4 billion. New.
With a large amount of levels installed Re-Volt can slow down a lot during first load. This will be optimized in the future.
Increased Number of Pickups
The maximum number of pickups allowed in a level was increased from 40 to 64. This fixes a problem with Clone Pickup weapon not working in some tracks which have more than 40 pickups. New.
Levels
MP3 Audio Support
User levels can play their own MP3 audio instead of the default music tracks. To add MP3 audio to a custom track, level designers may include a line MP3 in the "level".inf file. The path should be relative to the main Re-Volt directory.
It is safe to include both the REDBOOK and MP3 lines in the "level".inf file. MP3 Audio has higher priority over CD Audio.
The file mp3dec.asi (included in v1.2 download) is required to use the MP3 Player.
New.
Cars
Custom Car-Box Support
Re-Volt now supports the use of a unique car box-art for each custom car. To add a car-box image, car designers can use the TCARBOX entry in the car's Parameters.txt file. The general syntax is ;)TCARBOX where ;) is the backward compatibility character. The path should be relative to the main Re-Volt directory. This entry works the same way as the car TPAGE entry.
Re-Volt's car Parameters file optionally provides ;) as the backward compatibility character. Any line in the Parameters file preceded by these two characters will be read only by Re-Volt v1.2 and will be skipped by older versions. New Parameter entries should use these characters to avoid error messages from older Re-Volt versions.
The car-box texture should be a full 256x256 bitmap image. For the texture to be fully seamless with the car-box, it should use a pure white background. It is recommended to place a bicubic-resized 128x128 .bmq file along with the .bmp for mip-mapping (same goes for the car's main texture).
New.
Bug Fixes
General
Fixed Loading Problems
Fixed crash when loading Battle Tag or Stunt Arena levels without Win98/ME compatibility mode.
Fixed hangs while loading levels on some systems.
Fixed crash at load screen with multi-core/multithreaded processors.
As a temporary fix, Re-Volt forces itself to run on a single processor to fix this problem. You can also disable the load screen using -sload command line and safely let Re-Volt use all available processors using -useallcpu command line.
New.
Timer Rollover Bug
On some systems (mainly Windows XP) Re-Volt's clock resets after a few minutes resulting in bad race times. This was fixed. New.
Crash with Custom cars
Re-Volt used to crash in Single Race and Calc Car Stats mode when more than 35 cars of the same class (like Pro, Semi-Pro) are installed. Now Re-Volt supports virtually unlimited number of cars, theoretically up to 4 billion. All of these cars are selectable as AI.
With a large amount of cars installed Re-Volt can slow down during first load. This will be optimized in the future.
Re-Volt used to crash when the last selected car is uninstalled/deleted. This was fixed.
New.
Graphics
Bug selecting Display Modes
In some Windows Vista/7 PCs the list of display modes appeared out of order and most display modes did not work. Now all resolutions appear in correct order and can be selected.
The number of display modes displayed by Re-Volt was increased from 64 to 256.
Win98/ME compatibility mode should be off to be able to select resolutions higher than 1280x1024.
The maximum resolution is currently limited to 2048x2048.
New.
Load Screen Glitches
Fixed "Can't flip display buffers" error at the end of level load in Vista/7.
Loading images were not displayed properly in Vista/7. It is now fixed.
Shockwave Rendering Bug
Fixed a bug with shockwave weapon disappearing quickly in some PCs. This bug was seen mostly when running in Windowed mode. The exact conditions under which it occurs is still unknown. New.
Refined Menu Box
Menu box drawing was refined and improved.
Fixed a glitch in the upper-left corner of the menu box.
Fixed a glitch in the bar joining the menu title image.
New.
Misc
Fixed Brightness/Contrast settings not working in-game in some PCs.
Fixed lines appearing in the top and left corner of the screen during fade effects when Anti-Aliasing is on.
Fixed a minor glitch in the rearview camera when under water.
New.
Audio
Music bugs
Fixed music not playing when Re-Volt is minimized at frontend and maximized.
Fixed CD Music not looping in Vista/7. New.
Fixed temporary freeze when changing music track. New.
Input
Fixed key press conflicts
All key conflicts were fixed. This means a key pressed for one action will not conflict with another action. For example, if Spacebar is configured as fire key and the user tries to type "space" in chat, it will not fire a weapon.
Multiplayer game is not started if any other key is pressed along with TAB. This is useful if the host wants to alt-tab out of the waiting room without causing any problems.
New.
Gameplay
Double Reposition
When the reposition key is used in user tracks in Time Trial mode, the car was reset twice. This bug was fixed.
User tracks cannot be selected in Time Trial mode in current releases.
Camera bugs
Fixed black screen when the player camera is switched to advanced cameras like Replay and Free camera while the car is repositioning.
Fixed crash when changing to Free camera in Replay Mode. New.
When the camera is changed during the trailer (at the start of a race), it was not possible to switch back to local player's camera. This is fixed. New.
A Bug initializing Local Camera's positions was fixed. New.
Multiplayer
Bug when Restarting Race
In a Multiplayer game Re-Volt used to display an "Unknown Track" message and fails to restart if the host restarts the same track. This is now fixed and the same track is reloaded correctly.
When the host starts a track that the clients do not have, it is now possible to stay in session and join for the next race without problems.
It is not yet possible to join the next race when the first race was started with an unknown track (when players are in the Waiting Room), though the connection from the session is not disconnected.
New.
Crash when quitting
Fixed crash when quitting from a Lobby session.
When Re-Volt is killed with Alt-F4 during a Lobby session, the process used to remain in memory. This was fixed.
New.
Object Identification bug
Fixed crash during transfer of bomb weapon.
A bug identifying objects, which resulted in different players seeing the same object in different locations was fixed.
New.
Better Interpolation and Sync
Fixed lag and bad sync when host minimizes Re-Volt.
Improved interpolation code.
Other
Fixed text overflowing out of the menu box.
Fixed wrong Car Transmission (FWD/RWD) specifications displayed in Re-Volt.
Dev Mode
"All Weapons" cheat in multiplayer
The cheat code to allow weapon selection was disabled in Multiplayer. Now this cheat code can be used in Multiplayer mode too, but only in Dev Mode. New.
No Pause when inactive
Re-Volt will not be paused when minimized or when the window becomes inactive when this option is enabled. The option can be enabled using Left Shift + F9 in Dev Mode. New.
Allow changing language
It is possible to change language without having to restart Re-Volt. The Language menu can be accessed any time. New.
Enabled mouse pointer
Mouse pointer (cross) is always enabled. When using edit mode or free camera, the cross mouse pointer is disabled before switching to the in-game mouse pointer. New.
All Levels in any Race Mode
It is possible to load any level in any race mode.
Command Lines
Below is a list of command lines added in v1.2. The original v1.1 command lines are not listed here, unless they were modified.
-nosli
Disables the "Can't Flip Display Buffers" bug fix. For testing purposes.
-sload
Disables the loading screen. Can be used for silent loading. New.
-nointro
This command line can be used to skip the intro images. New.
-nointro and -sload command lines can be used together for super-fast loading.
-checkcd
Prompts you to insert the Re-Volt CD if not already inserted. New.
Clicking Cancel to the prompt will launch Re-Volt anyway.
-window
This command line was updated to include 2 optional parameters: width and height of the window. New.
General syntax is -window .
Width and Height refer to the window's width/height and not the video resolution.
-aspect
Used to force aspect ratio correction on. Optionally you can specify the required aspect ratio to force. This will over-ride the aspect ratio of the chosen resolution. For example, -aspect 16 9 will force 16:9 aspect ratio for all resolutions. New.
-dev
Enables Dev Mode. Using this command line will show (CHT) next to your car's name. New.
-setdir
This command line was updated. It can now be used to set any directory as the Re-Volt directory. This way, Re-Volt can be run from anywhere, not only from the Re-Volt directory. New.
General syntax: -setdir "". Relative paths are allowed.
The file mss32.dll should be placed near revolt.exe.
-useallcpu
Forces Re-Volt to run on all available CPU cores.
This command line is provided for testing purposes only as Re-Volt is prone to crashes at loading screen when running on all CPUs.