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1337 darab
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179.8 GB
További The Elder Scrolls III: Morrowind cikkek
  • The Elder Scrolls III: Morrowind 1.2.0722 patch

The Elder Scrolls III: Morrowind 1.2.0722 patch

Patch Írta Anonymus 2011-02-28 09:52-kor, frissítve 2012-04-14 22:42-kor, megtekintve 3277 alkalommal
A The Elder Scrolls III: Morrowind legutolsó javítása pár küldetéssel kapcsolatos hibát és sok egyéb bug-ot is kijavít játékban.

A patch részletei:


  • Saved games now know which language they are and the Save and Load
    menus will not display saves that do not match the current language.
  • Imperial Altars and Temple Shrines now restore damaged skills as
    well as attributes. [PCs with skills reduced by the 'Fury' weapon
    can visit Imperial Altars and Temple Shrines to restore their
    damaged skills.]

Bug Fixes

  • Fixed a bug involving Teleportation spells not extrapolating correct
    exterior location.
  • Running and jumping through a teleport door no longer damages player
    when they land on the other side.
  • Fixed a bug involving a crash when mousing over your Faction while
    in menu mode.
  • The weapon "Fury" now has a "Drain Skill" effect instead of a
    "Damage Skill" effect.
  • Imperial Altars and Temple Shrines now restore damaged skills as
    well as attributes. [PCs with skills reduced by the 'Fury' weapon
    can visit Imperial Altars and Temple Shrines to restore their
    damaged skills.]
  • The Bound Cuirass can no longer be dropped.
  • Fixed a bug involving a container disappearing if you had its
    contents menu open and then loaded a save game that would place you
    in the same room as the container.
  • Objects dropped, while you are swimming with no objects beneath you,
    will no longer disappear to the center of the world.
  • Stacks of repair objects will now show their quantity when moused
    over in the world.
  • You will no longer be able to right click out of the Silt Strider
    travel menu. This was causing a bug that left the travel menu open
    after all other menus had been closed.
  • Fixed a bug that would allow you to place and remove alchemy objects
    multiple times in the alchemy menu and create copies of this object
    in your inventory.
  • Fixed a bug that was deleting alchemy objects if you had a container
    open at the same time you had the alchemy menu open. If both menus
    contained the same object, the object was being removed from the
    world. Opening an alchemy menu will now close any open container
  • Fixed a crash bug involving the creation of new leveled creatures in
    a plug-in. If you saved your game with a new leveled creature in
    view from a custom plug-in, then chose to load your save without the
    plug-in, you would crash. Now if you load this save game you will no
    longer crash.
  • Fixed a bug involving mouse buttons not responding in menu mode.
  • Fixed the resurrect function to no longer resurrect disabled NPC's
    or creatures.
  • Fixed a small memory leak when summoning bound items.
  • Items stuck on your mouse pointer will no longer disappear if you
    click on a spell or magic item in the magic menu.
  • 6th House Amulets no longer drain your fatigue.
  • NPCs now correctly report the presence of publicans and beds for
    rent in Seyda Neen, Suran, and Dagon Fel.
  • Fixed an art file problem with the Redas War Axe.
  • Script sealedtreasuryreport revised to permit scroll to be closed or
    picked up from the world if the seal has been broken.
  • Saved games now know which language they are and the Save and Load
    menus will not display saves that do not match the current language.
  • Fixed a crash bug that occurred when you selected a scroll as active
    magic then moused over the image of the scroll in the active magic
    slot on the multi menu.
  • Ingredients in Alchemy menu are sorted alphabetically by name, not
  • Objects in inventory and containers are now sorted alphabetically.

Quest Fixes

  • Fixed a problem in an alternate path of the main quest involving an
    NPC named Addhiranhir. Fixed a bug dealing with the killing of
    Bolvyn Venim. Now if he is slain [except in a proper duel], an
    'Essential NPC Killed' message warns the player he has broken the
    main quest.
  • Fixed a bug dealing with entering Sul-Matuul's yurt without
    permission before beginning his part of the main quest. This made
    him hostile, preventing advancement in the main quest. Now when
    Zabamund first tells the PC to speak to Sul-Matuul, a hostile
    Sul-Matuul is reset to not be hostile.
  • Fixed a bug in script VivecArenaScript for NPCs transported to fight
    duels in the Arena which occasionally caused the NPC to appear below
    the Arena, breaking the duels and quests. Also added a check and fix
    to restore NPCs in saved games where dueling NPCs had fallen through
    the Arena floor and disappeared.
  • Fixed a bug concerning the killing of important NPC's and creatures
    to the building of your stronghold in House Hlaalu. You should now
    receive a message saying you can no longer continue with your
    stronghold if you kill someone important to this quest line.
  • Completing the "Ice Blade of the Monarch" out of sequence for the
    Imperial Cult as a freeform activity no longer causes the player to
    lose the earlier 'Ring in Darkness' and "Boots of the Apostle'
    quests in the faction sequence.
  • Improved directions to the cavern of Milk in dialog and journal for
    the Mad Lord of Milk quest.
  • Fixed a bug when Dram Bero's champion is slain, but not slain in an
    Arena duel, Dram Bero's greeting falsely implied that Dram Bero now
    had given his support for the PC on Hlaalu council. Now the greeting
    accurately indicates Dram Bero's anger, and other dialog topics
    indicate that Dram Bero will not support the PC for House Hlaalu
  • Residents of Sadrith Mora will now acknowledge when the PC has ended
    the Gateway hauntings.
  • Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece'
    topic. Prevents giving misc_dwrv_artifact50 before quest has begun,
    preventing Caius from skipping quests.
  • Fixed a bug in Vedam Dren's dialogue options that was checking a
    journal without checking the player's faction. It allowed the
    non-Hlaalu player to be raised in rank in House Hlaalu by killing
    Orvis Dren, making the player a member of two of the Great Houses.
  • Fixed a bug in a Morag Tong quest that was causing Darys Adram to
    give quest dialogue to players not currently completing the quest.
  • Fixed a bug that allowed the VA_VampAmulet quest in the Quarra
    Vampire questline to be restarted after completion.
  • Added a condition to the Morag Tong greeting the player receives
    from faction members upon becoming Grandmaster. Because a Main Quest
    character was in the faction, she was not using her appropriate Main
    Quest greetings, stopping the Main Quest.
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