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The Settlers 7: Paths to a Kingdom 1.08 patch

Patch Írta Caster 2010-08-01 06:49-kor, frissítve 2011-01-02 20:15-kor, megtekintve 2091 alkalommal
Megjelent a The Settlers 7: Paths to a Kingdom 1.08-as javítócsomagja, ami hibajavításokat, kompenzált koszt költségeket és kiegyensúlyozott kezdési erőforrásokat tartalmaz.

settlers_7_path_to_a_kingdpm_header_thumb.jpg

 A javítócsomag részletei:

Improvements:

  • The game´s balancing has been improved (details below)
  • The chat functionality has been improved
  • The installer has been improved
  • The Quick Play function is now customizable
  • Added a list of recently played opponents in the contacts menu
  • Added fertility information for soil when clicking on it
  • When playing human opponents, players now can spectate the game after a defeat
  • A quitting player in multiplayer sessions will now be replaced with an AI
  • The map Crushed Mirror is now available in Empire mode

Bug Fixes:

  • Fixed a chrash when loading certain older savegames
  • Fixed a sporadic desync when players quit a session
  • Fixed an issue with locked non DLC maps when using map filter
  • Fixed a display issue when unlocking content from the Limited Edition
  • Fixed a bug that would prevent achievements from being posted on the Facebook wall
  • Fixed various localization issues

Aditional:

The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu

Balancing Changes
(Special thanks to all our balancing beta testers!)

Starting Resources:
20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery

Standard Trading Options:
Before:

3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now:3 Garment -> 4 Coins
2 Jewellery -> 4 Coins

Conquest Reward:

  • 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
  • 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
  • 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread


Victory Point „Generalissimo":

  • The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
  • From now on, only enemy (not neutral) soldiers, that haven't been killed by fortifications, count towards the Victory Point.

 

Costs of Militaty Units:

Tavern:

Pikeman:4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food

Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry:2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon:2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal

Cannon Foundry:
Cavalry:7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery
Generals' Bonuses:

Bertram, the Bonecrusher
Before:+50% close combat damage
Now:+30% close combat damage

Philipp, the Prudent
Before:+25% close combat and +25% long-range damage
Now:+15% close combat and +15% long-range damage

Theobald, the Tactician
Before:+50% long-range damage
Now:+30% long-range damage

Hugo, the Hotspur
Before:+25% close combat and +25% siege damage
Now:+15% close combat and +15% siege damage

Cuno, the Cool-Headed
Before:+25% long-range and +25% siege damage
Now:+15% long-range and +15% siege damage

Siegfred, the Specialist
Before:+50% siege damage
Now:+30% siege damage

Albert, the Allrounder (Only available at the Dark Fortress)
Before:+20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now:+10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast

Clerics' Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.

Expansion with Church and Trade:

The conquest of sectors by proselytism or bribery has been adjusted.

  • The costs of proselytism and bribery have been reduced altogether.
  • Conquering sectors peacefully won't destroy their fortifications anymore.
  • Because they aren't destroyed anymore, fortifications have to be "payed for" when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
  • Destroyed fortifications aren't taken into account anymore when calculating the costs of bribery and proselytism.
  • The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
  • The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
  •  Bribery Costs:
    • Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
    • Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
    • Jewellery: (10 x Stone Towers x 0,4)
  • Proselytism Costs:
    • Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
    • Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
    • Fathers: (1 x Stone Towers x 0,9)

Event Locations:

  • The costs of trade quests at Event Locations have been reduced.
  • The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
  • The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.

Fortification of Victory Point Sectors:
From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.

Defense of neutral Sectors:
The amount of troops in neutral sectors has been adjusted on the following maps:

  • Badland Ridge
  • Glacier Vale
  • Amber Coast
  • Crushed Mirror
  • Blazing Heat
  • River Town
  • Swampland Rivermouth
  • Sandbeken
  • Fiery Chasm
  • Tempest Taiga

Map specific Changes:

River Town

  • The Victory Point "Trading Company" has been added.
  • The amount of Victory Points needed to achieve victory has been raised to 5.

Tempest Taiga

  • The amount of prebuilt buildings has been reduced.
  • The amount of animals has been reduced.

Nienroth

  • The preset AI opponent has been changed from Raspun to Zoé.
  • The amount of animals has been reduced.

Mordsweiler

  • The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
  • The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
  • The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
  • The amount of animals has been reduced.

Amber Coast

  • The Victory Point "Trading Company" has been added.

Crushed Mirror

  • The Victory Point "Trading Company" has been added.

Swampland Rivermouth

  • The Victory Point "Trading Company" has been added.
  • The amount of Victory Points needed to achieve victory has been raised to 6.

Badland Ridge

  • The Victory Point "Trading Company" has been added.
  • The amount of Victory Points needed to achieve victory has been raised to 7.

Glacier Vale

  • The Victory Point "Trading Company" has been added.

Blazing Heat

  • The amount of Victory Points needed to achieve victory has been raised to 7.
Creative Commons License

Patch infó és letöltés

Megjelenés dátuma:
2010-07-31

Fájlnév:

Fájlméret:
273 MB (285 857 008 B)
Letöltések száma:
363
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