
A javítócsomag részletei:
Improvements:
- The game´s balancing has been improved (details below)
- The chat functionality has been improved
- The installer has been improved
- The Quick Play function is now customizable
- Added a list of recently played opponents in the contacts menu
- Added fertility information for soil when clicking on it
- When playing human opponents, players now can spectate the game after a defeat
- A quitting player in multiplayer sessions will now be replaced with an AI
- The map Crushed Mirror is now available in Empire mode
Bug Fixes:
- Fixed a chrash when loading certain older savegames
- Fixed a sporadic desync when players quit a session
- Fixed an issue with locked non DLC maps when using map filter
- Fixed a display issue when unlocking content from the Limited Edition
- Fixed a bug that would prevent achievements from being posted on the Facebook wall
- Fixed various localization issues
Aditional:
The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu
Balancing Changes
(Special thanks to all our balancing beta testers!)
Starting Resources:
20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery
Standard Trading Options:
Before:
3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now:3 Garment -> 4 Coins
2 Jewellery -> 4 Coins
Conquest Reward:
- 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
- 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
- 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread
Victory Point „Generalissimo":
- The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
- From now on, only enemy (not neutral) soldiers, that haven't been killed by fortifications, count towards the Victory Point.
Costs of Militaty Units:
Tavern:
Pikeman:4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food
Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry:2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon:2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal
Cannon Foundry:
Cavalry:7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery
Generals' Bonuses:
Bertram, the Bonecrusher
Before:+50% close combat damage
Now:+30% close combat damage
Philipp, the Prudent
Before:+25% close combat and +25% long-range damage
Now:+15% close combat and +15% long-range damage
Theobald, the Tactician
Before:+50% long-range damage
Now:+30% long-range damage
Hugo, the Hotspur
Before:+25% close combat and +25% siege damage
Now:+15% close combat and +15% siege damage
Cuno, the Cool-Headed
Before:+25% long-range and +25% siege damage
Now:+15% long-range and +15% siege damage
Siegfred, the Specialist
Before:+50% siege damage
Now:+30% siege damage
Albert, the Allrounder (Only available at the Dark Fortress)
Before:+20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now:+10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast
Clerics' Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.
Expansion with Church and Trade:
The conquest of sectors by proselytism or bribery has been adjusted.
- The costs of proselytism and bribery have been reduced altogether.
- Conquering sectors peacefully won't destroy their fortifications anymore.
- Because they aren't destroyed anymore, fortifications have to be "payed for" when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
- Destroyed fortifications aren't taken into account anymore when calculating the costs of bribery and proselytism.
- The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
- The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
- Bribery Costs:
- Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
- Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
- Jewellery: (10 x Stone Towers x 0,4)
- Proselytism Costs:
- Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
- Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
- Fathers: (1 x Stone Towers x 0,9)
Event Locations:
- The costs of trade quests at Event Locations have been reduced.
- The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
- The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.
Fortification of Victory Point Sectors:
From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.
Defense of neutral Sectors:
The amount of troops in neutral sectors has been adjusted on the following maps:
- Badland Ridge
- Glacier Vale
- Amber Coast
- Crushed Mirror
- Blazing Heat
- River Town
- Swampland Rivermouth
- Sandbeken
- Fiery Chasm
- Tempest Taiga
Map specific Changes:
River Town
- The Victory Point "Trading Company" has been added.
- The amount of Victory Points needed to achieve victory has been raised to 5.
Tempest Taiga
- The amount of prebuilt buildings has been reduced.
- The amount of animals has been reduced.
Nienroth
- The preset AI opponent has been changed from Raspun to Zoé.
- The amount of animals has been reduced.
Mordsweiler
- The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
- The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
- The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
- The amount of animals has been reduced.
Amber Coast
- The Victory Point "Trading Company" has been added.
Crushed Mirror
- The Victory Point "Trading Company" has been added.
Swampland Rivermouth
- The Victory Point "Trading Company" has been added.
- The amount of Victory Points needed to achieve victory has been raised to 6.
Badland Ridge
- The Victory Point "Trading Company" has been added.
- The amount of Victory Points needed to achieve victory has been raised to 7.
Glacier Vale
- The Victory Point "Trading Company" has been added.
Blazing Heat
- The amount of Victory Points needed to achieve victory has been raised to 7.