The update to version 1.60 eliminates the coal bug.
Mission descriptions in the English version are now correctly displayed in English.
Incorrect map names which made ladder games unplayable under certain circumstances have been corrected.
Adjusts the entire system to the latest version
New code for errors with illegal lobby ID.
Error in chat log has been corrected
Desync games are never counted in ladder results
Release of new ladder maps
The error with thieves has been eliminated.
The invisible button in the temple has been removed.
The error that occurred while moving ships has been corrected.
Chat Admins who are also Blue Byte clan members appear in the chat with blue lettering.
New game mode "Easy" for all campaign games
New feature for the economic game mode: Game duration can be set before the game begins
Elimination of desyncs, which occurred after loading saved games
Elimination of the so-called "fish cheat" or "marketplace cheat"
There are no longer desyncs when using the spells "Transport Goods" or "Bring Goods".
All transformation spells are again functioning with up to 40 units of goods.
The Amazon spell "Gold to Stone" can now be used on gems too.
Egyptian gems are counted in the final statistics once more under the rubric, gold.
Errors while logging into the Lobby have been removed.
Building statistics can be activated or deactivated by using "Strg-B".
Delivery of materials to the Gong Hall are effected without problems.
The goods distribution menu for the gem mines has been corrected.
LAN games no longer cause DirectPlay errors.
The duplication of goods for the spell "Bring Goods" has been corrected.
The sound of the bees should no longer cause any system crashes.
All Amanzon multiplayer maps can now be used for ranking list games too.
For those who have not yet gotten the QUEST OF THE AMAZONS, an update to version 1.51 is now available which ensures compatibility for multiplayer games.
Warning! This update ushers in some changes in the SETTLERS III world. After updating, it will no longer be possible to play old saved games except those from the campaign maps! If you have any saved games that you want to finish up, do this before you log in on the Settler Server!
Quick recruitment of soldiers by demolishing barracks immediately before the recruitment is no longer possible.
Correction of manna-production.
The effect of the magic spell "Samurai Sword" has been reduced.
The entry "Amazons" no longer appears in the world ranking lists. Game play errors resulting from this have been eliminated.
The message that a game has not been saved in the last xx minutes has been deactivated. The manna display has been corrected.
In addition to the World Ranking Lists, following new features:
The progress of the diggers at the construction site is now displayed as a percent.
Goods, which are lying free in your territory are now also brought to a newly built storage area.
There is now a warning message when you are about to crush your last tower.
If you have connection losses which can be traced back to poor connection quality, the program now gives you a clear message about the poor connection!
So that you know how long you've been playing, you can switch on a stopwatch in the lower right-hand corner of the screen by hitting the "t" key. To switch it off, hit the "t" key again.
Saving multiplayer games was one of the most requested features from gamers. Here it is. Each player can save the game by clicking on the computer symbol in the lower left-hand corner of the screen and then on Save. The game will then be saved on the computers of all the players so that if the game is ended before one player emerges victorious, the game can be later initiated by any of the players in the SETTLERS III Lobby. If one of the players is not available to continue the game, this player can be replaced by a computer player. It isn't possible, however, for a human player to take over from a computer player. IMPORTANT: You can't load a saved multiplayer game from the "Load Game" button! You'll find your saved game in the same place where you choose other net games from the lobby. Click on "Saved Multiplayer". You won't be asked to name the game when you save it. You won't have to choose a save location either. The game will be saved in the directory "Save/Multi". A display in the chat line shows all of the players in the game the name of the player who has saved the game. There must be at least a minute's interval between saving games. A saved game is initiated just like any other net game. In the lobby, click on "Create Game" and then choose the saved game you want to begin under "Saved Multiplayer". Saved games are listed there. When you click on one of them, the name of the map, the time at which you saved the game and a list of the players in the game will be displayed where you normally see the preview map. Confirm your choice with "OK" and you'll automatically return to the meeting point where you can wait for the other players in the game.
Automatic Saved Games in the Campaigns
When you've completed a map in the campaign, have read the end-of-the-game statistics and have clicked with your mouse, the mission briefing for the next map appears. When you then click on "Return", the program now recognizes that you've completed the previous map and have begun with a new one. You can load these saved games from the main menu by clicking on "Load Game". In the menu which then appears on the right, click on "Campaigns". A list will appear in which all of the campaign missions wheich you have begun are listed. Click on the mission which you most recently discontinued. All of the missions of the original campaigns have been made available under the assumption that you've already successfully completed them.
Improved Construction from the Artificial Intelligence
The Computer Artificial Intelligence is now more effective at building at the beginning of the game. It can now build up a functioning economy more quickly than before.
Connection problems experienced while attempting to join a game should now be reduced.
Resolves several known issues with desynchronization.
Removes the occurrence of a false message appearing after completion of the eighth Asian mission.
Active units are displayed in the menu.
The ‘Distribution of Goods‘ menus may be selected directly from the current building.
New Lobby Server messages keep you up to date on logon events.
More tooltips have been added to the Multiplayer Mode. They tell you what the buttons in the Lobby are for.
New chat commands are available in the Online Lobby.
The initial Lobby Server logon automatically invokes the ‘Create Player‘ dialogue.
Additional messages alert you in case the swap file is not large enough.
Scrolling under Windows NT was improved.
SETTLERS III may now be played on systems without the WININET.DLL. Updates may be performed manually.
The interval between leaving the Settlers Server and immediately logging on again has been reduced.
The ‘You have won!/You have lost!‘ messages are deactivated in games without opponents.
Infrequent problems with large fonts in the Lobby have been fixed.
Desyncronization problems in multiplayer games have been fixed.
In some situations, multiplayer games crashed when a player departed a game. This has been remedied.
Your game will be checked for virus infection at the start of every game. You will be informed if a virus is detected, and the game will not start.
The discrepancies in the mission-briefing of the third roman mission have been removed.