Screenshots are in the subfolder "screenshots" of the "Venetica" folder (My Documents) are stored
Quicksave function added (two slots: F5 + F9, F6-F10)
HUD (displays on the screen now) ein-/ausblendbar (F12)
"QuickUse now works with all interactive objects, not only in Looten
There is now an external tool for the configuration of the game available - additional options:
Vertical synchronization (VSync)
Window Mode
Global setting for saturation and contrast
Autosave on / off
Shadows on / off
Graphics enhancements:
Texturflackern from distant objects has been greatly reduced
Performance:
Performance improvements for activated full Effects
New, faster rendering technique when using low settings () without the full effects
The light mood in the entire routine has been graphically Reviewed:
Constant dynamic lighting improved, the front covers especially the twilight hours of the day
Differentiated light and color moods throughout the day
Adjustments to the full effects
More details in shadow areas
The visual effects in almost all rooms have been improved
Grass is now correctly displayed
VSync is now enabled by default
Weapon is hidden when the player character will disappear
The weapon is displayed correctly when the player character stops
Gameplay improvements:
General improvements to the camera settings in talks and cutscenes
Regeneration takes place automatically when Schnellreisen
NPCs perceive the character at an earlier age if they are from the back approaching
Changed scaling of the input sensitivity, so that the sensitivity The input can be increased (factor 2)
Skills:
Path of the Raven
The speed of the Raven has been reduced
The Ravens have been improved through the
Manually checked items on the card can now again be voted
After entering a level, the character is now for some Seconds from NPCs ignore
The daily routine of NPCs in the palace has been improved
The attenuation of the camera movement when using the mouse was removed
Combat Info texts which relate to the players are now yellow presented
Booty revision:
Booty in sealed boxes / chests more dependent on Difficulty of the castle
Objects captured better in the course of the game / game progress adapted
Menu-building of large-scale set of game scores significantly accelerated
Troubleshooting and ugliness:
Errors that could occur with use of ladders were eliminated
The rotation of the character work for the use of Doors / Beds / managers now correctly
Activate the sounds of battle that had been lacking in some scenes:
Tavernenhinterhalt
Boar tests
Akbah
Fight in the port
Improved general quests: Quest marker / Fixed
The quest "mining operations": Proper rewards will be handed over
Begin quest "Let the games!": The tournament is in any case started correctly
The quest "poison": Tusker is now no longer in combat posture on the Ship to Africa
The quest "Where is the Black Grimoire?" The mosque at night, leave Now go smoothly
The quest "Rescue from the Tower": Can no longer be abused
Quest tests boar "is correctly completed
The quest "Explosive goods": Partially missing guards resolved
Quest "Hunt banditti in the exterior region": removes Redundant Dialogue
Quest "Hunt banditti inside the district" from Unnecessary Dialog
The quest "The lesser of two evils": removes Unnecessary Dialog
From NPCs will now correctly used objects to their position completed
The damage of weapons is always fully included
The pawn shop, according to an auto-saves will no longer invulnerable
"Old" Autosaves now also work correctly again
Talks in the shadowy world are now running in the correct Velocity from
Mouse buttons can now be shown as we keyboard keys (e.g., "move forward" on the right mouse button)
There are now 5-button mouse support
The directional selection of interactive objects now works correctly (kameraabhängig when using mouse + keyboard, spielfigur - depending on using the Xbox 360 controller)
Correction of spelling errors
Tenants discover the character not now, when they is in the shadow world
Skills:
By "love greetings killed opponents now play the correct Animation from
The animations of the palace guards were fixed in the Arsenal District
Different Sterbeanimationen reactivated (were accidentally disabled in 1.0.1 patch)