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További Warhammer 40000: Dawn of War: Dark Crusade cikkek

Warhammer 40000: Dawn of War: Dark Crusade 1.20 patch

Patch Írta Anonymus 2011-01-08 09:17-kor, frissítve 2011-06-21 16:49-kor, megtekintve 3323 alkalommal
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A frissítés leírása:

Global

  • Health bars for all races now display the accumulated health when there are multiple members in a squad.
  • Health bar damage color coding will now properly update based on percentage of damage suffered.
  • Increased the stealth detection radius on Relics by 1.
  • Increased the stealth detection on Critical Locations by 2.
  • All races now have Power decay.
  • All flamer weapons have 70% accuracy on the move.
  • Starting resources of Quick-Start mode have been increased
    • Requisition has been increased from 5,000 to 10,000.
    • Necron Power has been increased from 15,000 to 20,000.
  • Thermo Plasma Generators now require Tier 2.
  • Increased accuracy on the move from 10% to 15%.
  • Deleting completed HQ, Barracks, and Power Generators now return 10% of the resources to the player.
  • Significantly decreased the Tier 3 infantry damage vs. buildings and vehicles.
  • All turrets other than the Necron Turret now require a Barracks or an Armory.

Chaos

  • Plasma Gun upgrade on Chaos Space Marine Squads now require both an Armory and an Unholy Monastery.
  • Cultists now require the Unholy Sight research from the Barracks to detect infiltrated units.
  • Significantly decreased the cool down on the Sorcerer’s teleport ability.
  • Increased Tainted Auspex Ward detection radius to 17.
  • Predators now require a support cap of 4.
  • Chaos Lord no longer takes extra damage when the Daemon Strength ability is activated.
  • Increased the Chains of Torment ability cool down from 60 to 80.
  • Tech
    • The Chaos Sacrificial Circle and Machine Pit no longer require a Barracks or the Armory. 
    • Heavy Bolter Turrets now require either a Chaos Armory or a Chaos Temple.
    • Increased the build time on the Sacrificial Circle from 25 to 35.
    • Increased the cost of the Desecrated Fortress from 300r/100p to 300r/105p.
    • Chaos Infiltration research has been separated into 2 different researches: one for Cultists, and one for Chaos Space Marines.
  • Chaos Projectiles Research has been reworked.
    • Now renamed to Chaos Energies.
    • Now adds 1000 health to Predators.
    • Now adds 500 health to Defilers.
    • Now allows individual Predator weapons to be upgraded to Lascannons.
  • Berserkers
    • Khorne Berserkers now require the Sacrificial Circle.
    • Added Mark of Khorne ability to Tier 3: a Berserker ability that causes enemies to run away in fear for 2.5 seconds.
  • Daemon Prince
    • Significantly increased the special attacks damage of the Daemon Prince.
    • Daemon Prince now benefits from the Symbol of Chaos research.
    • Decreased Daemon Prince Summoning Research cost from 400/400 to 250/250.
  • Defiler
    • Increased Defiler Battle Cannon disruption radius from 4 to 5.
    • Increased Defiler Battle Cannon throw force from 25-45 to 40-60.
    • Slightly increased Defiler Auto Cannon range from 25 to 28.
  • Horrors
    • Horror squads can now be reinforced.
    • Horror squad armor type has been changed from Monster Medium to Heavy Medium.
  • Lascannons
    • Lascannon upgrades have been restored to the Predator.
    • Significantly decreased Chaos Predators Lascannon damage against infantry.
    • Decreased Obliterator Lascannon damage against some buildings.
  • Possessed Space Marine
    • Daemonic Mutation was removed from the game. The upgrade bonuses have been added to the base Possessed Marine unit.
    • Decreased Possessed Space Marines damage against buildings and vehicles.

Eldar

  • Reduced Seer Council damage against building and vehicles.
  • Bone Singers now spawn with the Teleport ability half charged.
  • Increased the cost of Rangers from 40r/0p to 40r/5p
  • Decreased the morale damage done by the Grav Tank Star Cannon by 15%
  • Increased the disruption radius of Vypers from 4 to 6.
  • Increased the range of the Vyper Missile vertical traverse.
  • Farseer Hero research and Farseer Veteran research now increases Guardian Warlock health by 150 each.
  • Increased squad hold capacity of Falcon Grav Tanks from 1 to 2.
  • Fire Dragons now require 2 slots in a transport.
  • Slightly decreased Ranger damage vs. Commander Armor.
  • Tech
    • Soul Shrine requisition cost has been reduced by 50.
    • Mobilized for War Research moved from the Soul Shrine to the HQ.
    • Support Platform now requires an Aspect Portal.
  • Dark Reapers
    • Enhanced Optics upgrade now gives more damage and range to Dark Reapers.
    • Dark Reaper knife penetration to Infantry Medium reduced from 45 to 27.
  • Banshee
    • Modified Call of War research to account for the Banshee Tier 1 health upgrades (Tier 2 Banshees still have the same health).
    • Morale regeneration rate set to 15 per second.
    • Increased Banshee Tier 1 health by 10%.
    • Increased Banshee Exarch Tier 1 health by 10%
  • Harlequins
    • Harlequins Kiss damage is now capped at 4000.
    • Decreased their population cap from 2 to 1.
    • Harlequins can now detect infiltrated units.
    • Its stealth detection radius was changed to 35.
  • Grav Platforms have been reworked
    • Moved from Tier 2 to Tier 3
    • Acceleration and turning speeds have been adjusted.
    • No longer affected by cover.
    • No longer attach to squads.
    • Turbo Boost ability was removed.
    • Armor type has been changed to Vehicle Low
    • Each Grav Platform type has a squad limit of 3
  • The Bright Lance on Grav Platforms has been reworked
    • Any unit being damaged by the Bright Lance takes 75% more damage.
    • Their damage increase debuff no longer stacks.
    • Setup time was changed to 2 seconds.
    • The Bright Lance itself now does moderate damage to vehicles.
  • The Shuriken Cannon on the Grav Platform has been reworked
    • Now does area of effect damage.
    • Any unit being damaged by the Shuriken Cannon now suffers from a movement speed penalty.
  • Warp Spiders
    • Reduced the Warp Spider’s damage to vehicles.
    • Reinforced Armor Upgrade health bonus for Warp Spiders decreased from 25% to 15%.
    • Enhanced Reinforced Armor Upgrade health bonus for Warp Spiders decreased from 40% to 25%.

Imperial Guard

  • Increased the damage of garrisoned-building weapons by 25%.
  • Reduced the damage the Heavy Bolter Turret does to buildings
  • Battle Armor upgrade now increases the Guardsmen Sergeants’ health by 150.
  • Execute ability no longer affects heavy weapons in Guardsmen and Kasrkin squads.
  • Increased the health of Kasrkin from 350 to 385.
  • Tech
    • Tier 2 Requisition Upgrade income bonus reduced from 25% to 20%
    • Mars Pattern Command armor type changed to Building Medium.
    • The Tier 3 HQ upgrade now requires a Mechanized Command
    • Heavy Bolter Turret now requires either an Infantry Command or a Tactica Control.
    • Reduced the cost of the Tactica Control from 175r/50p to 150r/50p
  • Curse of the Machine Spirits ability has been reworked
    • No longer changes the vehicle’s armor type.
    • Now immobilizes the target vehicle for a short time.
    • Shuts down all weapons on the target vehicle for a short time.
  • Weapon Specialization has been fixed
    • Damage bonus no longer applies to Guardsmen Grenade Launchers twice. Rather, it applies once to Guardsmen Grenade Launchers and once to Kasrkin Grenade Launchers.
    • Decreased the Plasma Gun damage bonus from 100% to 50%.
    • Heavy Weapon Specialization upgrade now increases the max number of heavy weapons per Guardsmen squad from 3 to 5.
  • Assassin
    • Assassin melee penetration to buildings reduced by 50%.
    • Significantly decreased the damage the Assassin does to Commander Armor.
    • Assassination Scope no longer increases the Assassin’s line of sight.
    • Infiltrate is now a research that comes from the Tactica Control.
  • Basilisk
    • Decreased its max speed from 24 to 15.
    • Increased its reload time from 6 to 9.
  • Heavy Weapons Team
    • Lascannon damage has been increased by 10%.
    • Decreased the build time of weapon upgrades.
      o Slightly decreased Heavy Bolter damage to buildings when entrenched.
  • Hellhound
    • Decreased the initial damage of the Hellhound’s Let it Burn ability from 100-150 to 25-50.
    • Reduced the Hellhound accuracy on the move penalty from 40% to 15%.
  • Priest
    • Priest’s morale and health bonuses will now stack with other bonuses
    • Priest’s morale now recovers at 50 morale.
  • Ogryn
    • Increased their health from 625 to 690.
    • Decreased their Ripper Gun’s melee damage to buildings and vehicles.
    • Armor type was changed from Monster Medium to Infantry Heavy High.
    • No longer benefit from the Execute ability.
  • Sanctioned Psyker
    • Decreased the backfire chance of the Strip Soul ability from 15% to 0%.
    • Decreased Strip Soul’s penetration damage to Commander Armor from 75 to 65.
    • Decreased the damage of the Strip Soul ability from 300 to 255.

Necron

  • Increased Heavy Destroyer damage against all vehicle types.
  • Significantly increased the damage of Pariahs to Monster Medium armor, making them a more effective counter to Krootox.
  • Necrons now have visual effects indicating Necron Warrior and Wraith upgrades.
  • Tech
    • When a Monolith becomes a Fully Restored Monolith, it no longer loses its control group binding.
    • Decreased the second Necron Power research cost from 750 to 550.
    • Decreased the first Necron Power research cost from 400 to 300.
    • Increased Necron Summoning Core’s armor from 0 to 100.
  • Flayed Ones
    • Are now available after building a Summoning Core.
    • Are now morale immune.
    • Decreased Flayed Ones special attacks damage to buildings.
  • Necron Lord
    • Added a visual for the Lightning Field ability.
    • Lightning Field now charges twice as fast.
    • Lightning Field also charges additionally when the Necron Lord inflicts melee damage.
    • Decreased the radius of the Lightning Field ability from 15 to 5.
    • Decreased the damage of the Lightning Field ability by 50%.
    • Decreased the amount of health units receive when resurrected by the Resurrection Orb ability from 50% to 30%.
    • Resurrection Orb is now limited to +24 infantry pop cap.
    • Decreased Chronometron cool down from 90 to 70.
    • Increased the cool down of Night Bringer from 180 to 300.
    • Increased the cool down of Solar Pulse from 60 to 70.
    • No longer receives a health bonus for each Tier 3 Monolith present in the game.
  • Necron Warrior
    • Decreased their accuracy on the move from 100% to 80%.
    • Disruption Field upgrade no longer increases the range of Necron Warriors.
    • Slightly decreased the Necron Warrior damage against buildings and vehicles.
    • Decreased the health bonus of the Disruption Field upgrade.
    • Teleports will fail when Necron Warriors get knocked down, but the ability will no longer become greyed out.
  • Wraith
    • Wraiths are now morale immune.
    • Decreased the Wraith Claw damage against some buildings.
    • Now begin with an ability that reduces ranged damage by 40%. This ability is always active.
    • Wraithflight upgrade now increases ranged damage reduction by an additional 40% for a total reduction of 80%.
    • Wraithflight no longer grants a health bonus.
    • Decreased initial health from 660 to 500.
    • Slightly decreased the Wraith’s chance to sync kill.

Ork

  • Decreased the cost of the Killakan from 190r/300p to 190r/275p.
  • Reduced Ork buildings’ turret damage against Infantry High.
  • Tech
    • Nob, Nob Leaders, and Stormboy Nob Leaders now receive an armor upgrade from the Tier 4 vehicle upgrade rather than Super ‘Eavy Boy Armor Research.
    • Even More Dakka Research now increases Trukk damage by 15%.
    • Reintroduced the More Burna and Even More Burna upgrades into the game.
    • Tank Bustas now require an upgrade to infiltrate.
    • Slightly decreased the cost and build time of the Ork Mek Shop.
    • Kustom Gadgitz research now increases the Big Mek’s Keen Sight by 10.
  • Even More Choppy research has been reintroduced
    • Increases the damage of Slugga, Stormboy, Shoota Boy, and Nob Choppa squads by 35%.
    • This research will not affect Power Klaws.
    • The research is now available at Tier 3 with a cost of 150r/100p.
  • Ork Waaagh Charge (mobbing) abilities have been reworked.
    • Mob bonuses triggering will now require a Pile O’ Gunz and a population of 50.
    • Morale regeneration and damage bonuses now only apply to individual squads. The more units that are in a squad, the higher the benefit.
    • A speed bonus has been added to the ability.
    • A health regeneration bonus has been added to the ability
    • Decreased the minimum number of Orks needed to start the bonus from 15 to 5.
    • Morale immunity is still area effect and is not confined to individual squads.
  • Waaagh Banner
    • Decreased its infiltration detection radius from 35 to 25.
    • Big Guns upgrade now increases the infiltration detection radius from 25 to 35.
  • Big Mek
    • Decreased its cost from 190r/60p to 190r/50p
    • Decreased its Keen Sight base value from 25 to 20.
    • Is affected by the Waaagh Charge ability when attached to squads.
  • Flash Gitz
    • Decreased their morale regeneration rate from 50 to 9 per second.
    • Significantly decreased their damage against vehicles and buildings.
    • Can now enter transports.
    • Can now benefit from the Waaagh Charge’s damage bonus.
  • Gretchin
    • Their maximum squad size has been decreased to 5.
    • Their health has been increased from 50 to 100.
  • Slugga Boy Burnaz
    • Slugga Boy Burnaz now require 20 pop to build.
    • Increased Slugga Boy Burnaz from 20r/5p to 20r/10p.
    • Slightly increased the damage of Slugga Boy Burna damage to Building Low.
  • Stormboyz
    • Reduced Stormboyz damage to buildings by 20%.
    • Increased Stormboyz health from 220 to 275.
    • Stormboyz Nob Leaders no longer take up pop after they are killed.
    • Stikk Bombs now have a minimum damage of 25.
  • Mad Dok
    • Increased its cost to 75r/75p.
    • Increased its training time from 15 to 20.
  • Mad Dok’s Burna Bomb
    • The Burna Bomb no longer explodes when deleted.
    • Destroying the Burna Bomb before the countdown has expired also prevents the bomb from going off.
    • Increased the minimum damage of Burna Bombs to 500.
    • Changed the Burna Bomb armor type to Building Low.
    • Slightly decreased the health of the Burna Bomb.
    • Reduced the building armor penetration on the Burna Bomb from 50 to 20.
  • Wartrukk
    • Damage reduced by 15%.
    • Increased the squad hold capacity of the Wartrukk from 1 to 2.

Space Marines

  • Decreased the squad cap bonus of Space Marine Sergeants from 2 to 1.
  • The Force Commander and Librarian now start with Power Swords which have the same stats as their previous weapons.
  • The Predator is now available at Tier 3 with an Auto Cannon and 2 Heavy Bolters.
  • Significantly decreased Space Marine Predator Lascannon damage against infantry.
  • The Chaplain can now attach to squads.
  • Orbital Bombardment ability’s later effects no longer have 100% penetration against Building High.
  • Decreased Orbital Relay squad hold capacity from 4 to 3.
  • Decreased the Apothecary and Chaplain’s secondary healing aura from 4 to 2. The primary healing aura remains unchanged.
  • Decreased Smite damage against infantry.
  • Tech
    • Power Fists Research now increases the damage of the Force Weapon and the Crozius Arcanum
    • Increased the cost of the Monastery upgrade from 250r/100p to 250r/105p.
    • Removed the Armory requirement on the Orbital Relay Deep Strike ability.
    • Reduced the Scout Infiltration research cost from 100r/200p to 100r/150p.
    • Heavy Weapons Deployment now allows Predators to upgrade its individual weapons to Lascannons.
    • Decreased the research time on Furious Charge from 45 to 20.
    • The Power Weapons research now bestows the Force Commander and the Librarian with a Daemon Hammer and Force Weapon respectively. Both weapons have slightly increased stats over the Power Swords from version 1.11.
  • Miscellaneous Weapons Tuning
    • Reduced the accuracy of the Assault Marine Bolt Pistol from 0.85 to 0.7
    • Decreased the Hellfire missile disruption radius from 5 to 4.
    • Decreased the Force Commander, Librarian, and Chaplain Plasma Pistol damage by 20%.
    • Slightly increased the damage of the Sergeant’s Plasma Pistol.
    • Decreased the Tactical Marine Missile Launcher setup time from 2.5 to 2.
    • Decreased the Terminator’s Storm Bolter damage against buildings.
  • Apothecary
    • Increased its health from 200 to 500.
    • Increased its cost from 45r/15p to 60r/15p.
    • Increased its training time from 6 to 15.
    • Changed its armor type from Heavy Medium to Heavy High.
  • Assault Marines
    • Increased recharge time of their jump ability from 90 to 110 seconds.
    • Increased the squad cap count of Assault Space Marine squads from 2 to 3.
  • Assault Terminator
    • Reduced the stun percentage of their attacks.
    • Adjusted their damage against buildings.
    • Decreased their damage against vehicles.
  • Grey Knights
    • Decreased the cost of Grey Knights from 60r/60p to 60r/30p.
    • Significantly decreased the damage of the Psychic Inquisition ability.
    • Reduced the ranged damage of the Grey Knight.
  • Land Speeder
    • Increased their build time from 19 to 30.
    • Increased their cost from 120r/80p to 120r/95p.
  • Skull Probes
    • Health increased from 100 to 200.
    • Require either a Barracks or an Armory
    • Now require a separate research to infiltrate.
  • Whirlwind
    • Reduced damage by 20%
    • The Whirlwind no longer fires on the move.
    • The Whirlwind now requires Tier 4.

Tau

  • The Tau Mark Target ability no longer stacks when applied multiple times.
  • The Shas’vre Steath Suit now has a new ability that increases the health of squad members by 250.
  • Krootox now have a squad limit of 2.
  • Tau Photon Grenade and EMP Grenade no longer target ground.
  • Devilfish Transport now has a squad limit of 3.
  • Significantly decreased Kroot Hound damage to vehicles and buildings.
  • Target Acquired will now always target the squad leader.
  • The Skyray Missile Barrage cool down has been increased from 60 to 70 seconds.
  • Decreased Drone Squads’ Death Explosion radius from 5 to 4.
  • Increased the LP 3 weapon damage from 400-453 to 700-900.
  • Tau Commander Snare Trap no longer stacks with other snare traps.
  • Tech
    • Greatly increased the health of the Shrine of Kauyon and Shrine of Mont’ka.
    • Improved Metallurgy now increases the Tau Commander’s health by 200.
    • Path to Enlightenment now only requires a Barracks.
    • Path to Enlightenment HP increased by 1000.
    • Kroot Barracks has been renamed as the Kroot Shaping Center, and now requires a Path to Enlightenment.
    • The Greater Knarloc now requires Tier 4.
  • Broadside Battlesuit
    • Are now a squad of 1. Its damage, health, and costs have been adjusted accordingly.
    • Greatly decreased Missile Launcher vehicle damage.
    • Decreased Missile Launcher area of effect damage.
    • Decreased the minimum range of the Broadside Railgun from 8 to 5.
    • Decreased Railgun area of effect damage.
    • Significantly decreased their damage against buildings.
  • Crisis Suit
    • Increased Missile Pod damage against some buildings.
    • Increased Flamer reload time to 0.15 seconds.
    • Decreased Flamer damage against all infantry by 10%
    • Decreased Flamer damage against vehicles.
    • Increased its morale recovery value from 50 to 150.
    • Significantly decreased Burst Cannon damage to vehicles and buildings.
    • Significantly reduced Fusion Blaster damage against buildings.
  • Ethereal
    • Ethereal can now detect.
    • Increased the Ethereal Death Pulse cool down from 90 to 110.
    • Ethereal’s Honor Guard are now capped at 1 squad.
    • Ethereal’s Honor Guard now have a setup time.
  • Fire Warrior
    • Body Guards are now a squad of 1.
    • Reduced its ranged damage.
    • Shas’vre Fire Warriors now have a setup time on their ranged weapons.
    • Slightly decreased damage against infantry.
    • Decreased the damage bonus from the Advanced Pulse Rifle upgrade from 35% to 30%.
    • Reduced Pulse Rifle damage from 70-80 to 63-72.
    • Increased morale recovery value from 50 to 150.
      * Hammerhead
    • Increased the training time from 30 to 45 seconds.
    • Increased the cost from 150r/275p to 165r/315p.
    • Damage to infantry has been significantly reduced.
    • Increased Hammerhead Gunship health from 2700 to 4000.
    • Slightly reduced the Hammerhead Gunship’s accuracy on the move.
    • Changed Hammerhead Gunship armor type from Vehicle High to Vehicle Medium.
  • Kroot Carnivores
    • Increased the cost of Kroot Carnivores from 40r/0p to 45r/0p.
    • Kroot Carnivores have been moved to the Tau Barracks.
    • Kroot Carnivore morale recovery value increased from 50 to 150.
  • Pathfinders
    • Increased morale recovery value from 50 to 150.
    • Increased health from 250 to 350.
  • Tau Commander
    • Plasma Rifle upgrade now requires a Shrine of Mont’ka or a Shrine of Kauyon.
    • Fusion Blaster upgrade now requires just a Path to Englightenment.
  • Vespid Auxiliary have been reworked
    • The Destabilization ability’s damage over time reduced from 400 to 200
    • Squads are now capped at 5 members.
    • Vespids now start with 3 squad members.
    • Reduced Vespid cost from 60r/10p to 50r/10p.
    • Squad build time increased from 0 seconds to 6 seconds per member.
    • Morale recovery value increased from 50 to 150.
    • Health increased by 10%.
    • Shred now causes buildings to take double damage from all weapons for 10 seconds.
    • Sonic Pulse now causes 50 damage to all unit types.

Maps

  • Payne’s Retribution: Outer edges of rivers are now marked impassable.
  • Quest’s Triumph: 2nd ramp to center point was added to improve balance.
  • Shrine of Excellion: The area surrounding the center critical location was fixed in order to improve pathing issues.
  • New 2 player maps have been added to the game
    • Tranquility’s End
    • Emerald River
    • Fata Morga
    • Bloody Hell
    • Emperor’s Valley
    • Frostbite River
    • Haine’s Demise
    • Titan’s Fall
  • Tartarus Center: Added back into the game.
  • Fear: Updated to improve balance, and has been added back into the game

Bug Fixes

  • The Imperial Guard Assassin can no longer fire on the move.
  • Kroot Shaper’s health bonus and health regeneration bonuses are now applying properly.
  • Cultist Aspiring Champions are now affected by Furious Charge and Purge the Weak.
  • Building the Vespid Strain Leader no longer causes the Vespid abilities to reset.
  • Building the Warpspider Exarch in the Warpspider squad no longer resets the Haywire Grenade ability.
  • Fire Dragons now correctly fire at targets within range.
  • The Big Mek now does significantly more damage to Vehicle High.
  • Random race is now displayed properly on the loading screen of Auto-match games.
  • The in game notification box has been decreased in size and relocated to the top of the screen to provide more map visibility.
  • The Tau Broadside Battlesuits and IG Heavy Weapons Teams can now target units while entrenched.
  • Entrenching/transforming units no longer lose their cursor selection or key bindings when switching entities.
  • Shield Drones on Fire Warrior squads now complete building while the squad is moving.
  • Ranged squad stances now function properly with the rally point command.
  • Simulating lag in Auto-match games will no longer give players free wins.
  • Auto-match games no longer crash when holding down the left mouse button on the cancel icon while loading an auto-match game.
  • Players can now target enemy troops in a replay when the Fog of War is turned off.
  • The placeholder icon for the Night Bringer research in observer mode has been removed.
  • Broadside Battlesuit Railgun firing animation now matches the weapon’s rate of fire.
  • Daemon Prince now correctly receives the bonuses of the Daemon Strength ability.
  • The IG Commissar Execute ability no longer stacks.
  • Fixed issue with IG Priest bonuses stacking improperly.
  • Fixed issue with the Necron Summoning Core armor not functioning properly.
  • Fixed a bug where Ork Armored Nobz were fighting in ranged mode instead of melee.
  • Ork Tougher Bosses research now correctly increases the damage of the Warboss Power Klaw.
  • Stormboy Nob leaders no longer take up pop after they are killed.
  • Ork Fighting Juice ability now has a noticeable effect that lasts the entire duration of the ability.
  • Pathfinders cloned with Ethereal’s Holographic Projection can no longer jump.
Creative Commons License

Patch infó és letöltés

Megjelenés dátuma:
2007-03-20

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Fájlméret:
39 MB (40 645 489 B)
Letöltések száma:
1088
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kidkash
2021-03-26 15:09
kidkash képe
1.

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