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Cikkek száma:
1043 darab
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1337 darab
Fájlok mérete:
179.8 GB
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  • Worms 2 1.5 patch

Worms 2 1.5 patch

Patch Írta Anonymus 2010-10-10 17:59-kor, frissítve 2010-10-01 16:17-kor, megtekintve 2637 alkalommal
A Worms 1.5-ös javitása magába foglalja az eddigi javitásokat, és még sok hibát kijavít a játékban.

A javítócsomag leírása:

Version 1.05

Minor update.

  • Bug fix concerning some reported problems of the music not playing in game.
  • Bug fix to some icons which went AWOL in version 1.04
  • Additional modifications to CD location code (affecting machines reporting volume names in mixed case).
  • This version is code/server compatible with version 1.04

Version 1.04

  • Improvements to connection code (please note that due to the nature of the internet and some issues with Direct Play, it will be difficult to solve ALL connection problems).
  • Bug fix regarding the CD identification.
  • Bug fix regarding the Menu system crashing.
  • Removal of debug code left in from V1.01 (Including some flag code)
  • New server code.

Version 1.01

  • Modification to Cluster Code to prevent Cluster Bomb 'abuse'. Fixes problem of
  • Clusters exploding at once, thus killing a Worm in a single go. Works for all cluster-based weapons (Clusters, Banana Bomb, Mortar Etc).
  • Modifications to Direct Play hook-up code. Improves connection reliability.
    Additional Connection panel on connecting to game via Internet. Informs you which users are connected (GREEN) or not connected (RED).
  • Improved time-out period in network play.
  • Additional "WAITING FOR PLAYERS" message on game start. This appears until all players have entered the game-logic loop. Currently, it may appear that all players have 'started' whilst in fact you may be waiting for one machine to load & start. (This is due to the initial connection being done prior to the game actually 
    loading up, a slow machine may take some time).
  • Some minor code fixes.
  • It's now impossible to fire the Mortar directly upwards. This is to prevent abuse as exhibited by a number of lily-livered players!
  • Improved network hook-up code. More reliable over LAN and INTERNET.
  • Addition of Flags for nationalities when playing over the Internet. Flags are automatically detected but can be over-ridden. Shows flag for source of hosted game and nationality of players. Team17 players have their own flag :)
  • Addition of 'Load Bitmap' into landscape editor. Includes auto-scale function. Template provided, but should take most bitmaps. Note that the editor only imports the graphics as mono (black and white).
  • Number of people in room added to server lobby.
  • Server lobby redesigned/made simpler.
  • Left clicking on a terrain thumbnail auto-generates a new terrain of that type
    (i.e. OPEN or CAVERN) right click takes you to the landscape editor (unless you are not hosting a game).
  • Note that this will not work with any user-defined levels.
  • Many code fixes & modifications.
  • 'Egg Timer' added to all server related processing.
  • Improved Server Code - more reliable/stable.
  • Added option to play with mines or Oil Drums (option screen).
  • Added 'Language Filter' (filters profanity) on incoming text (video options).
  • Added INVERT TERRAIN to landscape editor. This flips the terrain converting sky to ground and vice versa. This has a side of effect of changing the landscape to a 'user defined level' but this can't be helped. (Means that it is slower to transmit during a net game).
  • Modified some of default settings (i.e. 4 player net games by default, with 1 victory to win the match - these can still be over-ridden).
  • Modified time-out & connection timings in network connections.
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