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1043 darab
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1337 darab
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179.8 GB
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Crusader Kings II 1.08 patch

Patch Írta Frag 2012-12-06 23:33-kor, frissítve 2012-12-06 23:33-kor, megtekintve 3750 alkalommal
Rengeteg újítást kapott a játék, köztük két kiemelt, ami egy új vallás és régió. Ez az eddig legnagyobb frissítés.

A javítócsomag leírása:


Added Nahua culture and Aztec religion
(Hozzáadott Nahua kultúra és Azték vallás)

Mellékes (bugok, fixek...):

  • Retinues no longer get free leaders
  • Liege levies raised via the province view are now raised in the selected province
  • You can now forbid your council from leading armies
  • Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
  • Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
  • Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
  • Fixed Dutch cultural retinue lacking pikes
  • Fixed an issue with AI strength calculations the first month after loading a game
  • A bit more randomness in the size of the rebel reinforcements in civil wars
  • The Pope now receives even less war contribution score in Crusades
  • Fixed a crash with a null war list in Province View and Diplomacy View
  • Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
  • Less likely that the captain of a merc regiment gets reassigned to lead something else
  • Kingdoms no longer assimilate out of de jure empires that have no holder
  • Fixed a bug with not being able to move capital back to your title's preferred capital
  • The Imperial Reconquest CB now only works for the restored Roman Empire
  • The Imperial Reconquest CB no longer clears out all rulers under the title
  • Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
  • Liege levies will now disband if their owner is at war with the owner of the unit
  • Retinues no longer reinforce if their owner has no money
  • Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
  • AI: Much better at assigning flank commanders for important armies
  • AI: Less likely to go overboard with Crown Authority
  • AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
  • AI: Fixed a bug with it not dismissing liege levies when done with them
  • Army AI: Fixed a bug with invasions not happening when they should
  • Ledger page with independent rulers now shows troops including retinues
  • Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
  • Fixed bug where byzantine unit pack was replacing all eastern europeans
  • Raising troops via raise all or raise on province will now merge units
  • Now allowed to ask to join tribal invasion wars
  • Fixed bugged altaic culture building modifier
  • Fixed the history of c_sodermanland
  • Fixed consistency issue with German characters name Philipp
  • Fixed faulty employment date for Robrecht van Gent
  • Fixed broken Ua Conchobair dynasty
  • Province of Bira no longer stays Orthodox for the entire game
  • Fixed bug where imprisoned underage rulers could kill their regents
  • Gave The Two Saltuks from Erzurum their correct names
  • Corrections to Phillip IV of France and many related characters
  • Sigrid Ylving no longer has the wrong mother
  • Fixed the deathdate of King Charles IV of France
  • Added missing Ecumenical Patriarchs
  • Fixed a bug where courtiers of landless characters would be listed in a weird location
  • Fixes and additions to various Frankish and Occitan dynasties
  • Fixes and additions to the Hunfirding dynasty
  • Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
  • Fixed a rare crash in 'on_siege_over'
  • AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
  • AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
  • Reduced the chance of massive rebel reinforcements for the Independence faction
  • Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
  • Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
  • Fixes to the County of Melgueil
  • Ingeborg Magnusdotter now has the correct gender
  • Sartag Khan now converts to Nestorianism instead of Orthodoxy
  • Corrections to the religion of several Zirid characters
  • A few Catalan name fixes
  • Changes and additions to the Godwin dynasty
  • Fixed a bug with Primogeniture when tracing back through the current holder's mother
  • Fixed a very rare crash with Holdings with no holder
  • Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
  • Diplo AI: Much more careful about imprisonments
  • Imprisoning characters no longer affects their position in the line of succession
  • Fixed a bug with the event pictures on Mac and Linux
  • Added blinded trait to historically blind characters in the database
  • Added missing space to Armenian dynasty prefix and Irish male patronym
  • Byzantine, Armenian and Georgian character fixes and additions
  • Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
  • Welsh/Hiberno-Norse Dublin character fixes and additions
  • New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
  • On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
  • AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
  • AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
  • Spymaster Scheme job has been overhauled and simplified
  • AI: Fixed an issue with the number of available galleys check
  • Fixed an issue with part of the de jure drift mechanic not being cleared on resign


  • The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
  • Added trigger 'is_adult'
  • Added trigger 'is_marriage_adult'
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