Added support for Multiplayer sessions. See the "Multiplayer" section for details.
Correctly implemented the [Space Bar] hotkey in the Army Info Screen and its effect on troop movement.
Eliminated an undesirable side effect of the 'H' and 'T' hotkeys and army stack 'drag and drop'.
Having a Hypnotized mage cast Town Gate during combat now gates out the mage's controller's army, eliminating a crash if the mage's owner's army had nowhere to go.
The Teleport and Displacement spells are now affected by Magic Resistance when cast on hostile creatures.
The Purse of Penny Pinching now correctly reduces the cost of troops when purchasing them.
Dead heroes no longer gain Stealth experience.
You can now cast attack spells on creatures you control via Hypnotize.
Casting Town Gate while on a boat no longer leaves you as a land boat.
The Campaign High Score screen now displays the correct creature portrait for the level attained.
When learning magic skills from a University or Seminary, you now get the mage guild spells at the time you learn the skill.
Sacrifice can no longer be cast on troops you don't own but temporarily control via Hypnotize.
The Martyr link is broken whenever the protectors are hypnotized or un- hypnotized.
Hypnotize and the mermaid's hypnotize ability can now be used to cancel existing hypnotizes.
When an enemy army uses charm or diplomacy to bribe some of the player's creatures, they now get a message box telling them about the creatures lost.
More update information can be found here.
Map Specific Updates
We've added five multiplayer specific maps that can be found in the "Multiplayer" subfolder. Barbarians from Below Jester's Revenge River Crossing Uninvited Guest Wheel-Of-Misfortune
NOTE: any Scenario maps that have two or more Human Player starting positions can be played as multiplayer maps.
The spell "Spell Shackle" Each point spent on a spell does the cost times 10 in hit point damage.
The damage bonuses for fort/citadel/castle walls was omitted from the manual. The bonuses are: Fort - 1.25 Citadel - 1.5 Castle - 2.0
The melee damage a creature does is multiplied by this if attacking from the inside of the fort/citadel/castle over the wall; divided if attacking from outside to inside.
Ranged attackers outside the walls treat the walls as an obstacle (1/2 damage in most cases). Ranged attackers inside the walls get no bonuses or penalties.
Furthermore, if a creature is standing in water (such as a moat), its melee offense is multiplied by 0.75 and its defense (both kinds) is multiplied by 0.8.
Creatures in siege towers always have long range and no obstacle penalties on their ranged attacks (if any). In addition, they double their melee & ranged offense and their melee and ranged defense.
Heroes(TM) IV Multiplayer allows up to 6 players in a multiplayer session.
The Host can run a session on a LAN, through the Internet, or via GameSpy(TM). Multiplayer sessions can also be password protected and can have a turn time-limit set.
In order to play a LAN (Local Area Network) based multiplayer session, you will need to have either the IPX or TCP/IP network protocols properly installed. For information regarding these protocols, refer to your Microsoft® Windows® documentation.
GameSpy TCP/IP Lobby internet connections
To Host multiplayer sessions over the Internet, select the "Direct TCP/IP" option. "Direct TCP/IP" hosted games require that the joining players enter in the IP address of the Host. The Host's IP address will appear at the top of the Chat window of the game's staging area.
GameSpy provides a game lobby match making service for Heroes IV. If you do not have the GameSpy Arcade software installed, it can be found on the Heroes IV Disk 2 CDROM. Navigate to the "Extras" folder, double click on the "GSA.exe" and follow the GameSpy Arcade Setup on-screen prompts.
To get the latest GameSpy software or other information regarding the GameSpy service, please visit them at: http://www.gamespy.com/
After the software is installed, the Heroes IV Multiplayer->GameSpy option will launch the "Heroes of Might and Magic IV" GameSpy Lobby.
If the connections are going through Internet security software (Firewall), the host will need to specify the open port number in the "Host Game" screen. For information regarding this, refer to your Internet security software documentation.
Password protected games will display the "Password" edit box next to the "Player Name" edit box once the server is selected from the "Join Game" screen. Password verification is case sensitive. For example, the password "guest" will not work if the Host entered it as "Guest".
Game Staging Screen
This is the screen where players choose their starting positions and can change their starting alignments, if the selected map allows it. Only the Host can dictate the turn time limit, difficultly setting and guarding creature's wondering on/off All players must select the Player Start Position check box and the "Ready" check box before the session can begin.
To chat to the other human player on the Adventure Screen, press the [F2] key. This will toggle the in-game chat window. The chat function allows the players to send messages to all other players, or to send "whispered" messages to an individual player. The default setting for the chat window is "All Players". To whisper to a single player, click on the button next to "All Players" at the bottom of the chat window. A menu of player names will be displayed. Select the player you wish to whisper to. After selecting the player, the chat window will now only send messages to that selected player. The chat window can be moved any where on the screen. When a message is sent to you, you will receive audio notification that you have a pending message. The [F2] key will bring the chat window back so that you can see the message.