Patch letöltések, hírek és leírások
1 látogató az oldalon
További Might & Magic Heroes VI cikkek
Legtöbbször letöltött patch-ek
Might & Magic Heroes VI 2.1 patch
Patch
Írta
Frag
2013-05-11 19:13-kor,
frissítve
2013-05-27 20:00-kor,
megtekintve
8243 alkalommal
Megjelent a Heroes 6 eddigi legnagyobb javítócsomagja, ezzel a játék átlépte a 2.0-s verziószámot. Fontos frissítés rengeteg hibajavítással.
A patch tartalma:
Bug Fixes
- Fix for the Nvidia crash when entering Town Screen.
- Abilities:
- Ahribban's ability "Ill Blood" can be cast on undead units, even if they are stated to be immune to any form mind control effects.
- The "Death is Not the End" ability will cause opposing units to receive the "Cleave" effect more then once per combat.
- The "Immolation" skill awarded by the "Succubus Master" deals less damage then stated in the description.
- The "Renew", "Renew, Mass" and "Healing Waves" spells will heal the same unit twice during the same turn if it should receive good morale.
- The Griffin will lose its good morale for the turn if the creature uses its "Diving Assault" ability when receiving the bonus.
- The Imperial Griffin creature can use its special ability while frozen.
- When the AI controls the Dream Walker, it does not use it's "Sky and Earth" ability.
- Improperly created entry in the extended event log for when the Blazing Glory uses the "Searing Light" ability.
- The "Martyr" skill will create an invalid entry in the extended event log.
- Pit Lords that use the "Boundless Hate" ability against Cerberus units will not gain the "Eye of Gluttony" effect.
- The Breeder Mother's "Mana Leech" ability will not create an entry in the extended event log.
- The damage to structures will not be shown in the tooltip of the Ravager's "Unstoppable Charge" ability.
- The Lacerator's ability "Exploding Spikes" deals 100% damage even if the description states it deals 25% of normal damage.
- The Lilim's "Enthrall" ability will not cause an entry in the combat log when used.
- The "Inner Fire" ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.
- The Breath of Vermin ability's tooltip does not contain the full description.
- The number of turns in which the "Doom" skill will take effect is not displayed on the tooltip for each unit when the spell is cast.
- The user is able to cast the "Necromancy" skill on large, dead creatures that have a small unit placed on top of them.
- The Pearl Priestess' "Waves of Renewal" skill will heal for less then the value stated on the unit being affected by the effect.
- The damage caused by the Dreamweaver's "Sky and Earth" spell does not appear on the skill's tooltip.
- The damage of the "Goblin Traps" skill is much higher then stated in the description
- Campaign:
- Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).
- The growth rate for the stack of Elementals guarding the "Mask of the False Face" is to low.
- Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux
- The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.
- The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets
- Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity.
- The game gets stuck in the "Dynasty Traits" selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.
- The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.
- Status shifting pointer during the last fight on the map, between Azkaal and Xana
- The gates near Castlecross are opening even if the hero is defeated by Cordelia
- The Librarian's banner is placed too low
- When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window
- For one of the secondary heroes, Airini, the movement on the map is not visible
- Misleading information about the rewards for the two secondary quests ("Time for New Ways" and "Might Makes Right") when a reputation upgrade has been made before completing the quest "Tera Firma"
- After quit to desktop and loading the first autosave on the map, the quests tab is greyed out
- The "Sword of the Wolf " dynasty weapon can be equipped in Offline mode
- In the The King of the Savage Sea cinematic, Crag Hack is moving in frames
- Menu:
- A corrupted texture appears on the main menu's background image after changing resolutions.
- The user can load a save game made on a deleted custom map
- A menu with no functionality will be displayed to the host in the lobby.
- The user can delete his last hero after he accepts an invite into a Multiplayer lobby
- The user can quit to Desktop after he accepts an invite into a Multiplayer session
- The map description can be modified when entering the game for the first time.
- "Respecialize" will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.
- Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.
- Host cannot send game invites to clients that disconnected in the lobby.
- Improperly HUD in combat after a defeated player end his game.
- The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium
- Multiplayer:
- Host cannot send game invites to clients that disconnected in the lobby.
- Hosts cannot ban clients from joining their games.
- The multiplayer session can't be continued if the host loses his connection during a battle between two clients
- The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls
- After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.
- The "Crematorium" building doesn't work properly.
- After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map
- If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards
- The game skips AI's turn if the Client exists the game on his turn on the first day
- Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode
- [Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying
- The user receives two achievements when he enters for the first time in a multiplayer duel session.
- Host is unable to start the session if the client experiences a short internet connection loss while joining the game.
- In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.
- [The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle
- In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.
- Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.
- A saved game is key sensitive although the account name isn't
- ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows
- The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session
- Crashes:
- Numerous instances of random crashes have been fixed.
- The game crashes if the Shaman ambush army spawns while the user is in another encounter window.
- The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.
- The game crashed in a hotseat session with four human players after a long period of gameplay.
- The game crashes on the AI's turn after loading a previously saved session and pass the turn
- The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn
- All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players
- Gameplay:
- The bag slots do not auto-arrange when an artifact is placed inside the inventory.
- Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.
- The user will remain stuck on the townscreen interface if he quickly enters and exits the town.
- The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.
- Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.
- Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene
- The gold income tooltip does not include the bonus from the Tears of Asha building
- The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game
- The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.
- On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower
- An area on the map can be accessed without defeating the stack defending it
- The "Doom" skill takes too long before it kills the enemy stack
- Inconsistency between the tooltip for the ability "Rush!" and the effect
- The "Pathfinding" ability does not reduce penalty on rough terrain.
- The "Terror" spell can't be used on stacks that have the buff " Burning Determination " or " Burning Determination,Mass "
- The user can't see his Passive or other spells in the turn in which he used a spell.
- A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
- The "Abyss Gate" ability does not function properly.
- If the Kappa gains one extra attack, Leap ability is not grayed out.
- If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.
- Misc:
- The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.
- [Wasting Grounds does not award the bonus stated in its description
- The ''Impressive General I'', ''Impressive General II'' and ''Unstoppable General'' achievements are reset after completion
- Incorrect appearance of the Chat widget when closing a channel window.
- The Arachne's abilities do not appear in the Spell Book after performing a save/load action.
- The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.
- There is no option to display Multiplayer statistics in the Leader Boards feature.
- When using "Compare Achievements" option from the Leader Boards, the comparison is made between the last viewed player and the selected player.
- When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.
- Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.
- The "Statue of Revelation" found on the map does not reveal any area if used on minimap
- The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city
- A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
- The Elemental Conflux found on the map is not textured.
- After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen
- The secret entrance leading to the small bonus island at the right side of the map is not working.
- The secret entrance leading to the small bonus island near the bottom left side of the map is not working.
- The Abyssal Worm appears outside the combat area after the combat ends.
- The bonus HP for Kenshis is not working.
- Misleading information in the tooltips for the "Frozen Ground" ability.
- The Victory Screen is not accurate to the actual time spent in the game.
- [Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed
- The "Default video settings" option is not functional.
- The rates don't change according to the marketplace's tooltip
- After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played
- The stacks placed in the Central Tower don't receive defense bonuses.
- Directional keys remains stuck if are used when it is another's players turn
- Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.
- After performing the Charge ability the Ravager makes a circular slide
- A too small Chinese font is used in the "击败"(defeat) tab
- [Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.
- Highlight remains on the spot the stack was, after sending it into the Siege Tower.
- Stacks that have the teleport ability cannot teleport into the siege tower.
- Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.
- Creature stack cannot be attacked if overlapped with another stack
- The dynasty bonuses are displayed in the hero tab in sessions that have "Dynasty Bonuses" disabled.
- Favorite achievements tab persist in the last unlocked achievements tab
- The " Cleansing " ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.
- Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault
- A quest item can be found on the map
- The sound FX is distorted when modifying the movement of the AI, units and Hero.
- Missing texture of terrain in the right side of the Weaponsmith.
- A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.
- [Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen
- There is no delimitation for the area of control on Archipelago of the Ancients map
- Duel rank is not the same from end of the match with actual leaderboard.
- The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.
- [French opening cinematic]No synchronization between voives and subtitles
- [HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues
- [SPA] Inconsistency between the name of the "Death and Starvation" achievements on different localizations.

Patch infó és letöltés
Megjelenés dátuma:
2013-05-03