A patch leírása angolul:
Multiplayer game changes:
- Fixed crashes connected with memory allocation.
- Fixed crashes upon disconnecting of the client, who didn't have the map used on the server (when using a game MOD).
- Added uptime parameter to the dedicated server info, indicating the time of uninterrupted server functioning in days, minutes and seconds.
- Fixed crash connected with the shooting from the grenade launcher.
- Fixed crash connected with dropped/eaten item.
- Fixed crash connected with starting new game (for example, upon map changing).
- Fixed crash connected with joining to the server upon map changing (the client respawned on the old map, while the other players already switched to the new).
- Fixed bug with killing the players when too many players appeared on the base when the round started.
- Fixed bug with killing the player when throwing a grenade.
- Fixed bug with player's invisibility when putting armor on.
- Fixed bug with entering invalid commands in console.
Multiplayer game additions:
- Added BattleEye option (Anti-Cheat system: http://www.battleye.com)
- Protects network packages and the server;
- Used only with the Internet server;
- Added servers filter to the "Network game; Server" and "Network options" menus;
- Uses automatic Internet updates.