Added multi-player versions of 3 single-player missions
Added the SWAT 4 SDK, available as 'SWAT4_SDK.zip' in the SWAT 4 installation directory (PLEASE NOTE THAT THE SDK IS NOT SUPPORTED!!!)
Added Massive Streaming Ad Support
Fixes for several exploits
Fixed UMP .45 JHP ammunition to have correct ballistics properties
ToggleBehindView console command no longer works in multiplayer
Fixed potential wallhack exploit
Fixed recoil negation keybinding exploit
Fixed exploit that allowed players to make themselves appear to be arrested
Improved validation for game content (INI files and binary packages)
Fixed crash in FD3DTexture::Cache
Fixed problem where kicking by ID would kick the wrong person
Fixed problem where player IDs would not display in the GUI in co-op games.
Admins can now set up to 256 IP Policies (i.e., for banning players) instead of the previous limit of 50.
Fixed problem where servers with 16/16 players would still show up when "Filter out full servers" was enabled
Fixed problem where incorrect server information would be returned when ping filtering was enabled
Fixed problem where only Rapid Deployment games would be returned when filtering servers for the Co-op game type
Fixed several issues related to language localization
Fixed issue with character not appearing in Russian localized SKU
Fixed cases where some game strings were localized preventing them from being properly translated in some regions
Fixed issue where server password characters were restricted in then password popup dialog but not in the server setup page. Server password characters are now completely unrestricted.
Fixed problem where if you switch from Internet to LAN during a server browser refresh some Internet servers would show up in the LAN listing
Fixed a problem where equipment selection would not work correctly in certain situations
Fixed problem where if your voice type was set to Random it would change in-game every time you pressed the o, m, or b keys
Removed unused network uplink code that was not necessary but would cause problems when enabled in INI files
Fixed problems with mirrors in the MP-Hotel map
Functionality added for Intel 915G/945G cards for SWAT 4
Increased default timeout for clients when reconnecting to a server. This should reduce the likelihood of users being disconnected during map changes due to long load times on older machines and some hardware configurations.